World in Conflict Full PC Game
Game Information
Official Name | World in Conflict |
Version | Full Game |
File Upload | Torrent |
Developer (s) | Massive Entertainment |
Publisher (s) | Sierra Entertainment |
Distributor (s) | Vivendi Games |
Designer (s) | Magnus Jansen |
Engine | MassTech Game |
Platform (s) | PC, Windows |
Release date (s) | September 18, 2007 |
Genre (s) | Real-time tactics |
Mode (s) | Single-player, multiplayer |
Screenshots
Overview
World in Conflict Full PC Game Overview
World in Conflict Download Free Full Game is a 2007 real-time tactical video game developed by the Swedish video game company Massive Entertainmentand published by Sierra Entertainment for Microsoft Windows. The game was released in September 2007 and an expansion pack was released in March 2009 under the name World in Conflict: Soviet Assault.
The game is set in 1989 during thesocial, political, and economic collapse of the Soviet Union. However, the title postulates analternate history scenario where the Soviet Union pursued a course of war to remain in power. Failing to achieve aid diplomatically, Soviet forces invade Western Europe and the Pacific Northwest region of the United States. The player assumes the role of First Lieutenant Parker, a United States Army officer who serves with the disgraced Captain Bannon, under the command ofColonel Sawyer. World in Conflict Free Download.
Gameplay
World in Conflict does not offer base-building or resource gathering. Instead, players are given a pre-determined amount of in-game reinforcement points to buy units. When a player buys a unit, the reinforcements points are subtracted from the point bank and the units are airdropped to the field, with a 20-second wait for the units to arrive. When a unit is destroyed, the points that had been used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned back into the fray. Tactical gameplay lacking base and unit building is similar to real-time tactics (RTT) games, some of which feature intermittent reinforcements. Another example of the genre isGround Control by Massive Entertainment, sometimes considered World in Conflict's spiritual predecessor. The game's designers consider the game to be an RTT, though the game is generally marketed as a real-time strategy (RTS) game.
World in Conflict contains three playable factions: the United States, Soviet Union, and NATO, all playable in multiplayer games. However, only the US and NATO are controlled in the single-player campaign. They are pitted against the Soviet Union throughout the story as well as in online play.
In multiplayer gameplay the player may choose one of four roles in battle:infantry, air, support, or armor. The infantry role gives access to various infantry squads such as anti-tank teams, snipers, and light transport vehicles whereas armor allows players to use various classes of tanks, the dominant direct fire land combat unit of the game. Players choosing the air role have access to anti-armor, air superiority, scout and transport helicopters. Finally, the support role contains anti-air, artillery, and repair units. Each role's basic units can be purchased by everyone but are more expensive for players with a different role. In addition, each role has its own exclusive units that aren't available for purchase by other roles. World in Conflict Free Download PC Game.
Most units have special offensive and defensive abilities that recharge after use. For example, standard infantry has the offensive grenade launcher attack and are capable of a defensive sprinting maneuver. World in Conflict uses a tactical aid system similar to that of Command & Conquer: Generals. Tactical Aids allow the player to perform special actions such as calling in airstrikes, deploying paratroopers, and to launch carpet bombing raids.
Single-player campaign
The single-player campaign, owing to inspiration from Call of Duty and Medal of Honor (see the 'Influences' section below), puts the player in the role of Lieutenant Parker, a United States Army officer in charge of a company. His face is never shown throughout the entire campaign. Meanwhile, the AI handles the remainder of action on the battlefield, though a large portion of the action is still focused on the player. This contrasts the approach of other real time strategy (RTS) titles, in which the player is in charge of whole armies and thus responsible for most of the action on the battlefield. The player can see action at many different locations in the United States, Europe, and Russia.
The campaign mode differs from the skirmish and multi player modes in that it restricts the units that can be deployed. The campaign mode is narrated byAlec Baldwin throughout. World in Conflict for PC.
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