VA-11 HALL-A Full PC Game
|Official Name||VA-11 HALL-A|
|Platform (s)||Microsoft Windows, PC|
|Release date (s)||2016|
|Developer (s)||Sukeban Games|
|Publisher (s)||Ysbryd Games|
|Designer (s)||Christopher Ortiz|
|Programmer (s)||Fernando Damas|
|Artist (s)||Christopher Ortiz|
|Writer (s)||Fernando Damas|
|Composer (s)||Michael Kelly|
|Genre (s)||Simulation, visual novel|
VA-11 HALL-A for PC Screenshots
VA-11 HALL-A Full PC Game Overview
VA-11 HALL-A Download Free Full Game is an indie bartender simulation video game with visual novel elements as well as cyberpunk and anime-inspired visuals, developed by Sukeban Games and published by Ysbryd Games for Microsoft Windows, OS X, and Linux on June 21, 2016. PlayStation Vita and iPad ports are being developed by Wolfgame and are set to be released later this year. The game puts the player in the role of a bartender at the eponymous VA-11 HALL-A, a small bar in a dystopian downtown which is said to attract the «most fascinating» of people. The gameplay consists of players making and serving drinks to bar attendees whilst listening to the stories and experiences of these said characters.
VA-11 HALL-A contains nonlinear gameplay, with the game's plotline being influenced by the drinks the player makes and how the customers react to them. There are no dialogue options within the game, with making different drinks being the sole way to influence the direction of the story. VA-11 HALL-A features a diverse range of characters that have been described as «average non-heroes», with developers noting how they were based on side characters that were never truly fleshed out in movies. Over time, the player begins to know the characters well enough to infer what drinks they want, resulting in an intimate experience. VA-11 HALL-A Free Download.
VA-11 HALL-A was originally developed for the Cyberpunk Game Jam of 2014; however, Sukeban Games liked the game so much that they eventually turned it into a full game. The original planned release date of December 2014 has since been moved back multiple times due to delays, including when the developers changed the game engine. VA-11 HALL-A draws heavy influences from old PC-98 games, resulting in a retro yet futuristic look, as well as the developers' own experiences of living in a poorer country. The game's original prototype is downloadable for free on the game's official website, and players who pre-order gain access to a playable yet separate prologue. VA-11 HALL-A has garnered pre-release critical acclaim, while post-game reception was mostly favourable, with positive reception directed at its premise, cast of characters, and music. However, occasional reviewers perceived the game's dialogue as unrealistic and the gameplay as repetitive.
VA-11 HALL-A has been described by its developer, Sukeban Games, as a «cyberpunk bartender action» game, and has been described as a «bartending simulator meets a visual novel somewhere in a cyberpunk dystopia» by TouchArcade. In the game, the player assumes the role of a bartender at «VA-11 HALL-A», a small dive bar in a dystopian downtown said to attract the «most fascinating» of clientele. Set in the year 207X, according to the game's official website, VA-11 HALL-A is described as a «a booze em' up about waifus, technology, and post-dystopia life», in a world where «corporations reign supreme, all human life is infected with nanomachines designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws.» VA-11 HALL-A Free Download PC Game.
At the bar, pronounced «Valhalla», the player's interaction with the game is focused on preparing drinks based on the given instructions and then serving them to characters. However, the game's experience is primarily storytelling and dialogue-driven, since as the player serves the characters they also listen to their stories and experiences. The game also includes scenes outside the bar, such as at Jill's home where players are able to have text conversations and use apps on her phone. Players can also visit shops and buy items using money they earn while working at the bar to decorate Jill's home, as well as to pay the rent. Keeping Jill happy at home helps her stay more focused at work as well as making her more attuned to cocktail suggestions. Players find out about VA-11 HALL-A's world through the patrons of the bar and a selection of news reports on their in-game tablet computer at the outset of each day. At the start of each work day, the player creates their own music playlist for the game in the bar's jukebox.
Although the ingredients are fictional, mixing them together creates nonfictional cocktails as well, such as the Piledriver or Blue Fairy. To add additional variety, patrons at the bar may ask for single, multiple, or one large drink; these drinks can be served either aged or with ice. Players must also pay attention to infer what patrons actually want, which may be different from what they order. For example, a character might be feeling depressed and ask for a sweet drink, though the player instead giving them a shot of alcohol to help them forget their troubles would have a better effect. Alternately, the player may be able to make a character happy by talking to them instead of letting them feed on their alcoholism. At various points, the player can also tweak the customer's drink, such as adding Karmotrine to a cocktail that was previously non-alcoholic. In these ways, the player creates new scenarios as they advance in the game. VA-11 HALL-A for PC.
Optional ingredients can be added to the drink, with its usage altering how much the drinker gets drunk. There are no dialogue options in VA-11 HALL-A, with the only interactivity being making clients' requested drinks. Most of the time, clients tell the player exactly what they want, though some can be more cryptic, for example by asking for a certain flavour. As such, VA-11 HALL-A contains nonlinear gameplay in the form of branching storylines, though it is dependent not on traditional choices but rather through the drinks the player prepares. There also exists a recipe book where the recipes to all drinks that can be made can be looked up. Sukeban Games says that they hope the book, which was a requested feature in the game's prologue, would make the bartending «feel more organic», as well as allowing players to experiment.
While the characters drink they also converse with the player. Depending on how well the player is able to recall drink recipes and create drinks to the clientele's preferences, such conversations change, as well as the overall plotline, which is relative to the player's overall competence. Ortiz noted that the bartending mechanics in VA-11 HALL-A were made to deliberately «tease the player’s mind into doing things out of the box», as opposed to «play[ing] through [it] like a machine, always serving what the patron want[s] and never questioning what they [are] doing.» Traditional visual dialogue options which the player could choose, however, were deliberately avoided as they interfered with the subtlety of the game.
In the process of worldbuilding, much of the details of VA-11 HALL-A's world are not found out by the player directly but instead through interacting with the characters. This is so the world is introduced in a «readably human way» and also more naturally, with each character contributing their own perspectives, «providing details that are just random or obscure enough to paint a believable picture.» According to the game's developers, they make an effort to create and fully explore their characters before placing them into the game. After thinking of a «cool trait or occupation» of the character, their detailed profile is made, «span[ning] from imagining their family life to sleeping habits to what kind of pizza toppings they might prefer.» Although 70% of these traits are not mentioned in the game, they allow the developers to build up a mental image of the character which helps when writing about them, says VA-11 HALL-A's programmer, Fernando Damas.
TouchArcade noted that VA-11 HALL-A also has a more «salacious side», due to the presence of sexually suggestive character interactions that was present in the game's demo. In an interview between designer Christopher Ortiz and Siliconera, Ortiz said that the game also has «waifu» elements, inspired by the «classic otaku getting strongly attached to a character»; the developers sought to recreate these relationships through characterization and not so much through looks, though there are «a fair share of beautiful people.» The characters have their own personal story routes in the game. In another interview between Christopher Oritz and Kill Screen, Ortiz remarked how "this game is all about exploring what's up with the characters that you always see in the background who are never fleshed out [in movies]", and due to this, the characters were designed to be average non-heroes; Jill, for example, was described by Ortiz as the cliche «bartender who’s always there in the background» as opposed to a «hero» who is always at «the center of the universe, with everyone else with a supporting role.»
There are at least seven different endings in VA-11 HALL-A depending on how well the player gets to know the characters. To obtain these special endings for certain characters, the player must get that character's order right every time throughout the game's story. Eventually, the player gets to know a character well enough that they understand what they wish to drink in an exact moment, which leads to a «very personal experience» between the player and character. The player character of the game is Jill (formerly named Gillian during development), the bartender at the eponymous VA-11 HALL-A dive bar in Glitch City. Jill is a young female bartender who chose to forego an offer to work at a research institute, instead finding herself to be better suited to the «field of alchemy» in mixing drinks for customers at a dive bar. The game eases the player into its gameplay by letting Jill practice making drinks every morning before she heads to work. The game contains a «colorful cast» of regulars at the bar, including «sex working robots, assassins, private detectives, and pop stars», with how the player serves them having «subtle but important effects on their lives».
- Alma, described as a «Christmas Cake» by developer Ortiz, is a female hacker who is full of «all kinds of stories» on «bad relationships and how pursuing your dreams can harm the ones you love.»
- Dorothy, a robot sex worker. An «odd character», Ortiz described the «range of reactions people get from her» as «fun», since some were creeped out and others praised her characterization in the game's prototype.
- Ingram McDougal, the «kind of guy who likes complaining simply for the sake of it.»
- Donovan D, the chief editor and director of prominent news site «The Augmented Eye». He is straightforward, quite demanding, and a guy who knows what he wants.
- Streaming-chan, a woman whom streams herself 24/7, including her intimate moments.
Other characters in the game include Stella, a mysterious cat-eared girl who is found passed out outside the bar one evening, as well as Deal and Betty, an android and veterinarian respectively whom work at a company whose majority of employees are «corgi dogs, fitted with voice boxes.» Pete Davison of MoeGamer noted how some characters in the game ridicule or parody real-life themes. For example, the corgis have prejudiced, «even racist» tendencies, with the «disagreements between the different breeds of corgis who work at the company, and seeming resentment between some of the corgis and what they see as other types of dogs trying to take their jobs away from them» mirroring real-life discrimination between humans; Betty, meanwhile, has irrational and illogical resentment of human enhancement. Davison praised these characterizations as laying bare the «sheer ridiculousness of irrational prejudice.» VA-11 HALL-A Download Torrent.
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