The 7th Guest Full PC Game
|Official Name||The 7th Guest|
|Publisher (s)||Virgin Interactive|
|Distributor (s)||Trilobyte, Night Dive Studios|
|Designer (s)||Rob Landeros, Graeme Devine|
|Artist (s)||Robert Stein III|
|Writer (s)||Matthew Costello|
|Composer (s)||George Sanger|
|Platform (s)||PC, Windows|
|Release date (s)||1993|
|Genre (s)||Interactive movie, Puzzle adventure|
|Mode (s)||Single player|
The 7th Guest Full PC Game Overview
The 7th Guest Download Free Full Game, produced by Trilobyte and originally released by Virgin Games in 1993, is an interactive movie puzzle adventure game. It was one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac.
The game received a great amount of press attention for making live action video clips a core part of its gameplay, for its unprecedented amount of pre-rendered 3D graphics, and for its adult content. In addition, the game was very successful, with over two million copies sold, and is widely regarded as a killer app that accelerated the sales of CD-ROM drives. The 7th Guest has subsequently been re-released on Apple's app store for various systems such as the Mac. Bill Gates called The 7th Guest "the new standard in interactive entertainment. The 7th Guest Free Download.
The game has since been ported in various formats to different systems such as iOS, with Trilobyte mentioning the potential for a third entry in the series.
The game is played by wandering through a mansion, solving logic puzzles and watching videos that further the story. The main antagonist, Henry Stauf, is an ever-present menace, taunting the player with clues, mocking the player as they fail his puzzles («We'll all be dead by the time you solve this!»), and expressing displeasure when the player succeeds («Don't think you'll be so lucky next time!»). The 7th Guest Free Download PC Game.
A plot of manipulation and sin is gradually played out, in flashback, by actors through film clips as you progress between rooms by solving twenty-one puzzles of shifting nature and increasing difficulty. The first puzzles most players encounter is either one where players must select the right interconnected letters inside the lens of a telescope to form a coherent sentence; or a relatively simple cake puzzle, where the player has to divide the cake evenly into six pieces, each containing the same number of decorations. Other puzzles include mazes, chess problems, logical deductions, Simon-style pattern-matching, word manipulations, and even an extremely difficult game of Infection similar to Reversi that utilizes an AI (and would later go on to make an encore appearance in the sequel). For players who need help or simply cannot solve a particular puzzle, there is a hint book in the library of the house. The first two times the book is consulted about a puzzle, the book gives clues about how to solve the puzzle; on the third time, the book simply completes the puzzle for the player so that the player can proceed through the game. After each puzzle, the player is shown a video clip of part of the plot, if the hint book was consulted 3 times, the player does not get to view the clip. The hint book can be used for all but the final puzzle.
The 7th Guest was one of the first games for the PC platform to be available only on CD-ROM, since it was too large to be distributed on floppy disks. Computer Gaming World reported with amazement in 1993 that «not only does Guest consume an entire CD-ROM ... it actually requires TWO». Removing some of the large movies and videos wasn't an option as they were essential to the gameplay. This game, along with LucasArts' Star Wars: Rebel Assault and Brøderbund's Myst, helped promote the adoption of CD drives, which were not yet common. The game's POV footage of walking through the house was originally planned as live-action video in a practical set, but the idea was abandoned after pre-rendered 3D sequences proved feasible and more cost-effective.
The game is set in 1935 in the town of Harley-on-the-Hudson. A drifter named Henry Stauf, after murdering a woman, dreamed of beautiful dolls and other toys, which he then carved and gave to the local children. Successful, he set up a toyshop and continued to sell his creations, which became more and more popular. At the height of his success, some of the children who owned Stauf's dolls came down with a mysterious incurable illness. Meanwhile, guided by another, final vision, Stauf built a mansion on the edge of town, «a strange house, a house that scared people,» after which he disappeared from public view.
The rest of the game is presented in a first-person view as the player's avatar (called «Ego») explores the house, witnesses past events in the form of ghostly images, and comments on what he sees.
Some time after the outbreak of the mysterious illness, six guests are invited to stay at Stauf's mansion: Martine Burden, a former singer; Edward and Elinor Knox, a dissatisfied middle-aged couple; Julia Heine, a bank worker who reminisces of her youth; Brian Dutton, a fellow shop owner; and Hamilton Temple, a stage magician.
When they arrive, they find no sign of Stauf, but an array of puzzles filling the house, and a declaration by Stauf that the guest who solves his puzzles will be granted his or her greatest desire. Left to their own devices, the guests individually come to the conclusion that Stauf wants them to bring him the «seventh guest», a boy named Tad who has entered the house on a dare from his friends. In fact, Stauf seeks to capture Tad and turn him into a doll, completing his pact with an evil supernatural entity. The 7th Guest Download Torrent.
The guests soon turn on each other. Martine seduces Edward from his wife, and together they search for the boy. On the other hand, both Elinor and Hamilton realise that Stauf has evil plans for the child, and urge Tad to escape when they find him. One by one the guests succumb to Stauf's traps or die at the hands of their fellow guests: Edward stabs Brian, Hamilton breaks Edward's neck, Julia strangles Hamilton, Martine is drowned by a spirit in her bathtub, and Elinor's spirit is trapped inside a mannequin. Eventually only Julia and Tad remain. Julia takes Tad to the attic, where the wheelchair-bound Stauf awaits. Julia hands the boy over to Stauf and demands her wish, but Stauf dissolves her in a pool of his own bile. Tad attempts to escape, but Stauf holds him back with a long, prehensile tongue.
At this point, the narrator realizes that he himself is Tad's spirit. He has tried to stop this from happening countless times before and is doomed to repeat it forever. This time, through the narrator's motivation, Tad is able to break free of Stauf's hold, causing the supernatural entity to drag Stauf to hell. The endless cycle has now been broken, and both Tad and the narrator are taken into a glowing white light.
The 7th Guest was the brainchild of game designer/graphic artist Rob Landeros, and a Virgin MasterTronics programmer, Graeme Devine. When Landeros and Devine presented their idea for the game, they were promptly «fired» so that with Virgin's help they could start their own company, Trilobyte, dedicated solely to the development of this game. They originally intended to create the movements through the mansion using video. 3D graphics and animation were introduced to the title early in '91 when Robert Stein III joined the team.
After creating the design document Devine and Landeros gave it to writer Matthew Costello. The developers chose to use 24-bit Super VGA graphics and a simple, textless, TV remote control-like user interface to make the game the answer to the question «What would Mom play?», and to simplify porting to game consoles such as the SNES-CD. Devine created the GROOVIE game engine, which allowed continuous streaming of data from CD-ROM, ran on multiple platforms, and was reusable. The 7th Guest was the first graphic adventure to use 640×320 graphics with 256 colors; Trilobyte reportedly spent more than $500,000 over more than two years to produce the graphics. George Sanger created the soundtrack.
The developers found that, as Devine said in 1993, «CD-ROM is bloody slow». Early blue-screened footage was imperfect and left ghostly auras, which they left in as a feature. The puzzles they intended to use was under copyright, so the developers used puzzle books from the 19th century. Devine said that he cried when watching the end credits play for the first time: "It had been such a hard game to make and I was so exhausted from the process of getting it finished that seeing those credits play through made me realise what we had done. The 7th Guest for PC.
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