Skullgirls Full PC Game
|Platform (s)||PC, Windows|
|Release date (s)||2012|
|Developer (s)||Reverge Labs|
|Publisher (s)||Autumn Games|
|Director (s)||Mike Zaimont|
|Designer (s)||Mike Zaimont|
|Programmer (s)||Benjamin Moise|
|Artist (s)||Alex Ahad|
|Composer (s)||Michiru Yamane|
|Mode (s)||Single-player, multiplayer|
Skullgirls Full PC Game Overview
Skullgirls Download Free Full Game is a 2D fighting game independently developed by Reverge Labs and co-published by Autumn Games and Konami. The game was released through the PlayStation Network and Xbox Live Arcade in North America, Europe, and Australia from April to May 2012, and later received a Japanese release by CyberFront for the PlayStation Network in February 2013. A Microsoft Windows version, developed by Lab Zero Games and co-published by Autumn Games and Marvelous, was released in August 2013. A mobile version of the game, developed by Hidden Variable Studios, will be released for Android and iOS devices in late 2016.
In Skullgirls, players engage in combat against one another with teams of one, two, or three characters, attempting to knock out their opponents or have the most cumulative health when time runs out. The setting of the game revolves around the «Skull Heart», an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into the next «Skullgirl», a monster bent on destruction. Skullgirls received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its limited roster size and online multiplayer features. Skullgirls Free Download.
Development of post-release content faced numerous setbacks. In May 2012, publisher Autumn Games was sued over allegations of fraud regarding an unrelated property, Def Jam Rapstar, cutting off Skullgirls' financial support and forcing developer Reverge Labs to lay off the entire development team. The core team would eventually reform as Lab Zero Games in November 2012, launching a successful crowdfunding campaign to raise funds to continue their work. After Autumn Games severed ties with co-publisher Konami in December 2013, the latter formally requested to have the game removed from the PlayStation Network and Xbox Live Arcade. The game was later re-released on both platforms as Skullgirls Encore.
The engine and playstyle for Skullgirls were intentionally modeled after Marvel vs. Capcom 2: New Age of Heroes, incorporating several similar game mechanics such as tag team-based combat, character assists, snapbacks, and delayed hyper combos. The game can be played using different ratios of characters, with each player able to select up to three fighters on their team. The teams are then balanced based on the number of team members. A single character possesses more health and deals more damage, while larger teams gain the ability to perform character assists and recover health when tagged out. Players can also customize their character assist attacks.
The game includes a story mode, arcade mode, versus mode, training room, tutorial mode, and online play using the GGPO networking library. Skullgirls includes various unique features to address system and balance problems, such as infinite combo detection. When the game detects a looping combo through monitoring the players' attacks, the other player can break free of the infinite by hitting any button. In addition, Skullgirls offers protection against «unblockable attacks», which occur when a player, for example, uses a low-hitting move and a high-hitting assist attack at the same time, making it nearly impossible for the opponent to block. The game attempts to remedy the issue by offering a brief period of unblockable protection after successfully blocking any attack. Skullgirls Free Download PC Game.
At release, Skullgirls Encore saw numerous gameplay adjustments and additions, including character balance tweaks, faster gameplay, an online training mode, and a stun meter designed to limit lengthy combos without compromising creativity. A new local game mode called «Typing of the Skullgirls», a mode inspired by games like The Typing of the Dead, was also added. When enabled, teams automatically generate meter and all attacks deal negligible damage. Super moves give typing prompts to the player, awarding damage for typing accuracy. In addition to fully voiced story modes and cross-platform play across the entire PlayStation family, Skullgirls 2nd Encore introduced challenges, where players fight against opponents under unique battle conditions; trials, which test players' skills by having them perform combos; and survival mode, which pits players against endless waves of enemies. The mobile version of Skullgirls will incorporate RPG-like progression, customization, and deck-building mechanics.
Skullgirls takes place in the fictional Canopy Kingdom, a country reminiscent of 1940s postwar America. In a corrupt and war-torn world, several individuals and organizations seek to obtain an artifact known as the Skull Heart. Once every seven years, the Skull Heart grants one woman's wish. However, if a woman with an impure soul attempts to use the Heart, her wish will be corrupted and she will be transformed into a monster known as the Skullgirl. Hundreds have sought after the Skull Heart, yet none of its wielders have been deemed worthy and spared of its curse.
Seven years following the Grand War, a battle fought between three nations, the newest Skullgirl, Marie, has emerged and begun to terrorize the Canopy Kingdom. The game follows several fighters and their journeys to confront Marie and claim the Skull Heart. Each character has their own motive for seeking the Heart, whether to destroy the artifact or use its power for their own interests. Skullgirls for PC.
The Skullgirls roster initially consisted of eight playable characters: Filia, Cerebella, Peacock, Parasoul, Ms. Fortune, Painwheel, Valentine, and Double. Following the conclusion of the game's Indiegogo crowdfunding campaign, an additional five downloadable characters were developed: Squigly, Big Band, Eliza, Beowulf, and Robo-Fortune. On April 1, 2014, a clone of Filia, named Fukua, was added to the game. The character was intended to be a temporary inclusion for April Fools' Day, but was kept in response to fan feedback.
Skullgirls was originally conceived as several stray character designs that illustrator Alex «o_8» Ahad had been creating since high school. While attending college, Ahad had the hypothetical idea to use the characters concepts for a fighting game roster. The idea would later become a reality when Ahad was introduced to fighting game enthusiast and tournament-goer Mike «Mike Z» Zaimont, who had been working on a fighting game engine during his own spare time. Early work on their new Skullgirls project began in 2008. Engine development and pre-production began in 2009. Ahad and Zaimont pitched Skullgirls to several companies, eventually teaming up with recently founded independent developer Reverge Labs in 2010. They later went on to sign with publisher Autumn Games. At the Electronic Entertainment Expo 2011, Japanese developer and publisher Konami announced that they would help distribute the game.
Following the game's release, the Skullgirls team began teasing future content for the game, including new voice packs, color palettes, and downloadable characters. However, shortly thereafter, Autumn Games was hit with a series of lawsuits regarding Def Jam Rapstar, which «gummed up everything related to Autumn's funding.» The entire Skullgirls development team was laid off by Reverge Labs in June 2012 after Autumn Games and Reverge Labs allowed their contract to expire without agreeing upon a new one. This prompted the team to reform under a new moniker, Lab Zero Games, to continue work on the PC release and downloadable content. Autumn Games, revealed to be in full possession of the IP, claimed it was «fully behind the new studio» and promised to «continue to work with [Lab Zero Games] in the future on all Skullgirls-related endeavors.»
From January through February 2013, fighting game website Shoryuken hosted a charity donation drive to determine the final game to be featured in the 2013 Evolution Championship Series' tournament lineup, with all proceeds sent to the Breast Cancer Research Foundation. The Skullgirls community raised over US$78,000, placing second to eventual winner Super Smash Bros. Melee, which raised over $94,000. Although the game did not win, Shoryuken announced that EVO 2013 event organizers would support the Skullgirls side tournament by providing prize money and exhibition support due to their effort in the fundraiser.
Skullgirls was released on the PlayStation Network in North America on April 10, 2012, and the Xbox Live Arcade on April 11, 2012. Europe and Australia later received the PlayStation Network version on May 2, 2012. The game was released in Japan by CyberFront on the PlayStation Network in February 14, 2013, and was also brought to Japanese arcades through the NESiCAxLive digital distribution system. The public beta test for the Microsoft Windows version of Skullgirls began on July 4, 2013. The official Microsoft Windows version was released by Marvelous on August 22, 2013.
Skullgirls Encore launched on the PlayStation Network in North America on February 11, 2014, and Europe on March 19, 2014. The Xbox Live Arcade version of Skullgirls received an update for Encore on April 22, 2014. On July 10, 2014, Lab Zero Games announced that Skullgirls Encore would be released on PlayStation 4 and PlayStation Vita sometime in 2014. The PlayStation 4 and Vita port, later titled Skullgirls 2nd Encore, would eventually be delayed until 2015. 2nd Encore was released for the PlayStation 4 on July 7, 2015. The Android and iOS versions will be released in late 2016.
In May 2013, when Lab Zero Games was asked on their official Twitter account about a potential release for Nintendo's Wii U console, the developer replied that while it was possible, it [wasn't]« looking likely», citing the console's low sales and not having an established «digital presence» at the time.
Skullgirls received «generally positive» reviews, according to video game review aggregator Metacritic.
Several reviewers praised the presentation and animation. Ryan Clements of IGN praised the graphics, claiming that the game created «some of the best hand-drawn character sprites ever used in gaming.» Clements also gave the game an Editor's Choice award. John Learned of GamesRadar also praised the art style, stating that the art deco design gave playable characters and backgrounds added flair. However, some reviewers criticized the art style and overtly sexualized all-female cast, including accusations of sexism. Dan Ryckert of Game Informer stated that while Skullgirls was beautifully animated, some animations were «juvenile and unnecessary». Ryckert expressed disappointment with the artistic focus on "anatomy and fetishistic outfits."
Reviewers also praised the gameplay and system mechanics. Maxwell McGee of GameSpot credited the ability to adjust team sizes, adding that the trade-off between strength and versatility helped to accommodate a wider skill range of players. Neidel Crisan of 1UP praised the tutorial system for teaching beginner players about the fundamentals of the fighting game genre. Daniel Maniago of G4 complimented the custom assists, anti-infinite system, and online play, praising Reverge Labs for utilizing feedback from the fighting game community during development. Skullgirls Download Torrent.
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