Rome Total Realism Full PC Game
|Official Name||Rome: Total Realism|
|Developer (s)||Rome: Total Realism Team|
|Publisher (s)||Rome: Total Realism Dev|
|Designer (s)||Rome: Total Realism Dev|
|Platform (s)||PC, Windows|
|Release date (s)||2010|
|Genre (s)||Real-time tactics|
|Mode (s)||Single-player and Multi-player|
Rome Total Realism Full PC Game Overview
Rome Total Realism Download Free Full Game (or RTR) is a complete modification pack originally created by the Total War Center user GaiusJulius for the computer game Rome: Total War, intended to rectify historical inaccuracies in the original game. The mod has been featured in several major gaming sites and magazines, such as PC Gamer (US), PC Gamer (UK), and GameSpot. Recent versions of RTR include Rome: Total Realism VII : Grand Campaign, which uses the newer Barbarian Invasion (expansion to Rome: Total War) engine. The mod further improves historical accuracy and introduces new game-play concepts. The last RTR VII series patch was released in 2012.
In 2014, a RTR team moved to the Exilian webforums to work on a new Grand Campaign mod,which among other features is likely to include a more in-depth depiction of Steppe nomad culture and a new original score. Rome Total Realism Free Download.
Although the original game Rome: Total War was extremely successful and has been used to animate several historical TV programs (including the tactical simulation Time Commanders), numerous gamers expressed disappointment with the historical inaccuracy of the game. These inaccuracies were acknowledged by the game's creators, Creative Assembly, who admitted the inclusion of numerous anachronisms and inaccuracies in order to improve gameplay experience.
The most severe criticism was reserved for the game's depiction of Ancient Egypt. Rome portrays the Egyptian faction more as the Pharaonic Middle-Eastern empire of the tenth century BC rather than the Ptolemaic successor state to Alexander's empire it actually was in the period of the game (270 BC–AD 14). The developers of Rome stated that a chariot-dominated Egypt that matched their consumers' expectations was considered more fun, and a sounder business strategy, than yet another phalanx-based Hellenistic race to match the four already present in the game (the Greek Cities, Macedon, theSeleucid Empire and Thrace). The RTR developers concluded that the wildly differing starting conditions and other differences between the Ptolemaic Empire and, for instance, Macedon, provided sufficient distinction to provide a unique playing experience without having to resort to adding units from previous millennia. The Egyptian faction has therefore been completely remodeled to better reflect its armies of the time.
The RTR mod also includes hundreds of minor gameplay modifications, altering both the strategic and tactical fields of the game.
Later released was The Iberian Conflict (or T.I.C.), the first in a planned series of «mini-campaigns» that would lead up to the eventual release of RTR VII: Grand Campaign. The Iberian Conflict focuses on Hamilcar Barca's conquest of Iberia. A few months ago the latest release was presented: Fate of Empires (or F.O.E.). It focuses on the western Mediterranean. Rome Total Realism Free Download PC Game.
- Seventeen playable factions. The original game only offered eleven playable factions, with all but the three Roman families needing to be unlocked by completing the game as a Roman faction. As of version 6.0 gold, the faction roster removes the Britons and Dacia, condenses the four Roman factions into one, and adds Illyria and Bactria. The Mod also renamed several factions to improve historical accuracy, such as giving Spain its classical name, Iberia.
- The majority of the units on the tactical map have been given new skins, and several new units have been created. Two hundred new textures and models have been added in total. «Faction colours» have been removed. In Rome, armies were colour-coded by faction, for ease of playability: all of the Egyptian units wore bright yellow clothing, Julii wore red, mercenaries green, rebels gray, and so forth. In RTR these colours have been abandoned, and most soldiers wear rather similar shades of grey,yellow and brown, the colours of undyed cloth. This reflects their probable historical modes of dress, as at the time, dyes for clothing and ornamentation were extremely expensive.
- The statistics of all units have been adjusted and rebalanced. The effect is to increase the length of battles, by reducing the rate at which soldiers kill enemies, and the effectiveness of most missile units has been decreased. One of the most prominent of these changes is increase in the viability ofcavalry, especially when charging. This better reflects cavalry's historic role as an influential member of a classical army due to its mobility and the impact of its charge. It is also modelled with much longer lances than those portrayed in Rome: Total War, which were too short for a realistic charge.
- New «Area of Recruitment» gameplay mechanic. In Rome, there was virtually no restriction on the units a faction could train in a given province: for example, Carthage could train exactly the same units in their capital city of Carthage as they could in their distant colonies in Spain. The exceptions were that Roman First Cohorts could only be recruited inRome; Spartan hoplites could only be recruited in Sparta or Syracuse; andelephant and camel units could only be recruited in provinces that have those animals as resources. In RTR, the units that can be recruited in a province depend in large part on the province itself. Gallic infantry, for instance, can only be recruited in Gaul, but can be recruited there by any faction which controls it. Still, all factions do have their own typical units that can be recruited in any of their territories once the appropriate buildings have been constructed. Rome Total Realism for PC.
- Redesigned campaign map. The map was extended east towards India. This shows the historical extent of the various eastern powers, such asParthia and the Seleucids, the borders of which stretched far beyond the edge of Rome's campaign map. In Rome the Parthians' starting position was split in half by the Caspian sea, with no eastern expansion possible; since a very early war with the Seleucid Empire was extremely common, it made Parthia one of the most difficult factions to play. Due to the absence of Persia and modern day Iran, the Seleucids were also extremely restricted by their small Mediterranean, Babylonian and Asia Minor territories, which often led to them being destroyed by Pontus, Egypt and Armenia early in the game.
- New, optional music from two composers, including a version of Ailein duinn used for the credits.
- The RTR website also hosts other mods which stack onto the RTRpackage; these are also fan-made, but are not officially supported by theRTR designers. The mods make other changes, such as adding factions, changing the game years to four turns/year (rather than two), changing animations and formations, and integrating changes from Barbarian Invasion.
There is only one Roman faction in the game. All four factions from RTW have been condensed into one.
- The Republic of Rome starts out with control of Central Italy. The Romans have many Legionary infantry and supporting auxiliary troops but lack in quality cavalry. They are still the only faction allowed to construct amphitheatres and construct highways over paved roads, in keeping with Roman history.
Barbarian factions have both distinct advantages and disadvantages. Unlike civilized factions, they cannot build stone walls, nor roads better than basic ruts, which inhibits their strategic movement. More importantly, their technology is limited to only three city levels, as opposed to five for civilized factions. Thus they tend to research their most advanced units more quickly than other factions. Barbarian armies are undisciplined and rely on brute force and numerical superiority. Barbarian infantry have greater attack but lower defence in comparison to infantry of other factions.
- The Gauls start out with a very large territory mainly in modern France and northern Italy. The Gauls have good swordsmen and archers, but little cavalry and even fewer special units, making the Gauls a rather basicbarbarian faction.
- The Illyrians are a Barbarian faction that starts out with control of modern day parts of Bosnia-Herzegovina, Croatia, and Albania. It has many capable skirmishers and Greek-inspired Hoplites with some cavalry choice.
- The Germans begin to the northeast of Gaul and the east of Britannia, in what today would be considered The Netherlands, Germany, Denmark and Sweden. German forces include superb but undisciplined infantry, few cavalry choices, and a few different units of axemen.
- The Iberians are a semi-civilized Barbarian nation that begins on the Iberian peninsula, and controls all of modern Spain and Portugal except for the central and southern areas, which are controlled by Rebels and Carthage, respectively. They are a Carthago-Barbarian faction who combine elements of both cultures. Their units include solid fanatical infantry units with some cavalry choices. The Iberians, unlike other Barbarian factions, have the option to build stone walls in minor cities.
- The Thracians rely mainly on heavy infantry, notably the falx-wielding troops available early on in the game. They are located in eastern Europe around modern Bulgaria.
- The Sarmatians are overwhelmingly composed of horse archers. The Sarmatians control an extensive territory but few provinces in Eastern Europe, roughly corresponding to modern Ukraine and the surrounding area. Rome Total Realism Download Torrent.
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