MDK Download Free Full Game

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Game Information

Official NameMDK (video game)
VersionFull Game
File UploadTorrent
Developer (s)Shiny Entertainment
Publisher (s)Playmates
Designer (s)Nick Bruty, Bob Stevenson
Composer (s)Tommy Tallarico
Platform (s)Microsoft Windows, PC
Release date (s)May 7, 1997
Genre (s)Third-person shooter
Mode (s)Single-player

Screenshots

MDK for PC Screenshots

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Overview

MDK Full PC Game Overview

MDK Download Free Full Game is a 1997 third-person shooter video game developed by Shiny Entertainment and published by Playmates Interactive Entertainment in North America and Interplay Entertainment in Europe for Microsoft Windows, Macintosh, and subsequently PlayStation. It was one of the first PC games to require a Pentium or equivalent processor, and did not initially have a GPU requirement. The game soundtrack, composed by Tommy Tallarico, was separately released.

The game tells the story of Kurt Hectic and his attempts to rescue Earth from an alien invasion of gigantic strip mining city-vehicles named «Minecrawlers». These ships are not only removing all of earth's natural resources but are also flattening any people and cities that get in their way. The game combined action with a sense of humour, and featured a «sniper mode» that allowed the player to zoom in on enemy targets.

A sequel, MDK2, was developed by BioWare and published by Interplay for the Dreamcast and PC in 2000, and later for PlayStation 2 (titled MDK 2: Armageddon) in 2001, and Wii (via WiiWare) in 2011. A HD version was also released for the PC in 2011. MDK Free Download.

Gameplay

MDK 's gameplay is primarily that of a third-person shooter, except when the player enters sniper mode, at which time it switches to first-person. Kurt has a wide range of weapons from which to choose, which differ in standard gameplay and sniper mode. A large part of the gameplay involves the use of Kurt's «ribbon chute», a parachute that can be used indefinitely. Each level normally consists of infiltrating a minecrawler, fighting through it to reach its control centre, and eliminating the commander in a final boss fight. Every minecrawler has a distinct aesthetic and character, representing the personality of its particular commander.

In addition to the standard run-and-gun/sniper modes, there are several mini-games in MDK. All levels start out with an «atmospheric re-entry», while some levels have a bombing run; boarding a glider and dropping iron bombs onto enemies. There are also a few special game modes in different levels. For example, one level features snowboarding sequences where Kurt must navigate obstacles while destroying enemies. In another level, Kurt must disguise himself as a sentry robot to deceive guards.

Atmospheric Re-entry

All levels (with the exception of the final level) begin with Kurt skydiving from the Jim Dandy to the Minecrawler below. The Minecrawler activates its radar, which, if touched, triggers the launch of anti-air missiles, which must be dodged. Dr. Hawkins also sends down weapons at this point which (if collected) are added to Kurt's level inventory. MDK Free Download PC Game.

Arenas

Each level is divided into several sections called «arenas», interconnected by tunnels. Each arena can be different in style, as can the method needed for getting through it. Some are large areas with many Grunt generators, and others combine platform jumping with puzzle solving. Many arenas have a specific solution, like throwing sniper mortars into tubes, pushing objects next to high platforms, or shooting power generators. MDK Download Torrent.

Stream Riding

Once a level has ended, by killing the boss in command of the Minecrawler, the Minecrawler disintegrates and its debris and inhabitants are sucked back into the energy stream, taking Kurt with them. Kurt has a set period in the energy stream, during which time he pursues a health powerup, which, if collected grants 150% health. If he touches the walls of the stream, he loses five health points and decelerates. At the end of his period in the stream, Max will come out on a tether and pluck Kurt to safety. In the penultimate level, Max is captured during the boss fight and so, with nobody to pull him out of the stream, Kurt is taken back to the source of the invasion to fight the streamriders' leader.

Kurt's Coil Suit

Kurt's main defense against his enemies is the Coil Suit, a skin-tight armor suit made of a leather-like material inlaid with twisting gold designs. This suit serves as a bulletproof vest and protects Kurt from the atmospheric friction of re-entry. The front end of Kurt's helmet can be removed and attached to his arm, becoming a chaingun with unlimited ammo. There is also a powerup that increases the damage and firing rate of the chaingun, making it easier to defeat large quantities of enemies.

The sniper rifle is created when Kurt's chaingun is mounted on his helmet. It gains 100x zoom and the capability of supporting 6 different types of ammunition. Kurt does not actually see out of the helmet, rather, he sees out of a HUD camera, used to aim. There are three «Bullet Cams» that track each projectile and linger briefly after impact, showing any damage done.

The Ribbon Chute allows Kurt to navigate long jumps, long falls, and utilize updrafts (deploying automatically). The Ribbon Chute retracts automatically when not being used and can be used indefinitely. According to Dr. Hawkins's diary, there were also concepts for a «Bow Chute» and a «Tie Chute».

Enemies

The enemies in MDK are a collective of aliens called «Stream Riders» under the command of Gunter Glut aka «Gunta». They use the energy streams to invade planets and strip them of their mineral wealth. The alien force is composed mainly of «Grunts», so called due to their number and vocalizations, sounding very similar to monkeys. Similar robots with better armour and weapons are encountered as the game advances. Grunts can be deployed from generators, grunt-launcher tanks, or even brought to action by carrier-ships. The larger varieties usually do not have generators or reinforcements, but are much harder to fight in combat. No matter how big the robots are, they can be killed by one or two sniper shots to the head.

Besides the Grunts, there are a large variety of other enemies, such as tanks, cannon turrets, small firing ships, larger carrier-ships, special sentry robots, and some special enemies. Among these, for example, there are giant ships with spherical cannon turrets; to defeat the ship, Kurt must snipe each turret. Another example relates to musician guards who shoot musical notes at Kurt. MDK for PC.


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