Kingdoms of Amalur Reckoning Download Free Full Game

Kingdoms of Amalur Reckoning Full PC Game


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Game Information

Official NameKingdoms of Amalur: Reckoning
VersionFull Game
File UploadTorrent
Platform (s)PC, Windows
Release date (s)2012
Developer (s)38 Studios
Publisher (s)38 Studios
Director (s)Mark Nelson
Designer (s)Ian S. Frazier
Artist (s)Tim Coman
Writer (s)Erik J. Caponi
Composer (s)Grant Kirkhope
EngineHavok
Genre (s)Action role-playing, hack and slash
Mode (s)Single-player

 

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Kingdoms of Amalur Reckoning for PC Screenshots

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Overview

Kingdoms of Amalur Reckoning Full PC Game Overview

Kingdoms of Amalur Reckoning Download Free Full Game is a single-player action role-playing video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by Big Huge Games and 38 Studios, who also published the game with Electronic Arts. It was the only game created by 38 Studios before they filed for bankruptcy.

Ken Rolston was the game's executive designer; R. A. Salvatore created the game universe and lore, with Todd McFarlane working on the artwork, and Grant Kirkhope creating the musical score. The game was released in February 2012.

Gameplay

Kingdoms of Amalur features five distinct regions, four playable races, two genders, and three class trees with 22 abilities per tree. Kingdoms of Amalur Reckoning Free Download.

The four playable races are the Almain (Civilized Humans), the Dokkalfar (Dark Elves), the Ljosalfar (Light Elves), and the Varani (Nomadic Humans). The player starts off as a «blank slate», but can afterwards choose a class among the three available in the game, which are called Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively. As the player fights and gains experience, additional levels are unlocked. With each level gained, the player gains three ability points which can be invested in the skill-tree system to unlock or augment the 22 abilities, or put points into one of the other trees. By completing Faction quests and investing ability points in certain amounts in minimum combinations in the various skill trees, the player can also unlock various «destinies», which add positive buffs to the player.

Combat is based on the timing of button presses, similar to an action role-playing game, with occasional quick time event cutscenes. The combat includes a 'fate' system which allows players to accumulate 'fate points' and ultimately enter 'Reckoning Mode', a slow motion mode that allows the player to quickly dispatch enemies. The Reckoning Mode may end on player's command, with the depletion of the fate bar or by the act of 'Fateshifting' an enemy. Fateshifting involves performing a brutal finishing move on a single enemy. During the cosmetic Fateshifting phase, the player may rapidly tap a random button (chosen and displayed by the game) to increase the experience yield up to 100%. After the Fateshifting, all weakened enemies also die.

The player can travel on land, jump down from predesignated spots and swim in the water. The player has the ability to communicate with, rob or kill NPCs; each of these actions have their own consequences. Lead combat designer Joe Quadara emphasized that «twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther.» 38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and The Elder Scrolls IV: Oblivion. Kingdoms of Amalur Reckoning Free Download PC Game.

Synopsis

Setting

Reckoning is set in the Faelands, one of the Kingdoms of Amalur and home to the immortal Fae of the Summer and Winter Courts. Immortality doesn't mean that they cannot die, it means that their essence will be reborn in another body, repeating the past, endlessly. The Faelands are divided into a number of separate regions; the forests of Dalentarth, the Plains of Erathell, the canyon territories of Detyre, the marshes of Klurikon and the crystal kingdom of Alabastra. Throughout the Faelands exist settlements belonging to the mortal races; the human Almain and Varani, the Ljosalfar and Dokkalfar; light and dark Alfar (elves) respectively, and the gnomes. It is these mortal races that the Gadflow's Tuatha Deohn – corrupted Winter Fae – seek to exterminate in their «Crystal War», not only in the Faelands but in the neighbouring kingdoms as well.

Amalur is also home to a species of supernaturally-gifted people called «Fateweavers.» Fateweavers can look into an individual's future and tell what they see, often with special attention paid to the individual's eventual death. For a number of years before the game's outset, the fate of everyone in the Faelands has been, «Slain by the Tuatha Deohn,» suggesting that the Winter Fae will win their war of conquest. Kingdoms of Amalur Reckoning for PC.

Plot

Kingdoms of Amalur: Reckoning follows the story of a mortal known as the «Fateless One», who, having died before the game's outset, is revived in the experimental Well of Souls by the gnomish scientist Fomorous Hugues. The first and only success of the experiment, the Fateless One must escape the facility when it comes under attack by the Tuatha Deohn, a subsect of the immortal Winter Fae, who are currently waging a «Crystal War» on all the mortal races in the name of their new god «Tirnoch». Having escaped the facility, the Fateless One – having no memory of their life before their death – is briefed on the intricacies of the Faelands and the Tuatha Deohn's ongoing war by Agarth, a Fateweaver. Agarth is astounded and pleased to realize that he cannot read The Fateless One's future: having already died, the Fateless One's return from the grave has taken them out of «Fate's weave»; theirs is the only life in the world without a predetermined end. This power also allows the Fateless One to alter the fates of others, as Agarth discovers when the Fateless One saves him from his fated, «lonely» death at the hands of a native creature.

It is eventually decided that the only way the Fateless One can uncover the truth of their death is by locating the scientist who revived them, Fomorous Hugues, who went into hiding following the Tuatha attack on his laboratory. The Fateless One is opposed in this by Gadflow, the king of the Tuatha Deohn.

Meeting with Hugues' patron, a gnomish Templar (a sect of Mages) named Ligotti Octienne, the Fateless One is directed to a former laboratory of his, deep inside the gnomish territories of Detyre, where the two are subsequently ambushed by assassins sent by Octienne. Surviving the ambush, the two make plans to publicly reveal Octienne's betrayal and, in turn, prise the location of another gnomish scientist, Ventrinio, who Hugues believes might know the details surrounding the Fateless One's death.

Travelling to the gnomish city of Adessa, the Fateless One confronts Octienne and forces his true allegiance into the public, in the process learning that Ventrinio was previously spirited away by Octienne to the region of Klurikon, deep behind Tuatha Deohn lines. In order to reach him, the Fateless One is directed to the Alfar city of Rathir, and then on to Mel Senshir, the besieged Alfar city in Klurikon at the centre of the Crystal War. Once again defying the dictates of Fate, the arrival of the Fateless One and their allies breaks the siege and turns the tide of the war in favour of the Alfar, earning them the moniker of 'Siege-Breaker'. Together with Alyn Shir, an Alfar who admits to knowing the Fateless One from their previous life, and Cydan, one of the few immortal Winter Fae unaffiliated with the Tuatha Deohn, the Fateless One locates and confronts Ventrinio, who reveals that they had previously entered Alabastra, the centre of Gadflow's empire, in an attempt to collect the valuable prismere crystals which not only powered both Fomorous' and Ventrinio's own respective Well of Souls, but guide the Tuatha armies.

Determined to return to Alabastra, the Fateless One and their allies – Agarth, Alyn Shir, Cydan and Ventrinio – help spearhead the Alfar counter-attack through Klurikon and into Alabastra. Splitting up, each make their way into the heart of Gadflow's kingdom, with the Fateless One eventually happening upon Alyn Shir and a dead Ventrinio. Alyn Shir reveals that the Fateless One was her fellow member of a non-descript organization dedicated to protecting the secret of Tirnoch's existence and her true nature, silencing any who might learn and ensuring Tirnoch's continued imprisonment. She reveals that Tirnoch is a dragon, with powers that rival those of Amalur's gods, who had previously foreseen the Fateless One's dedication to their mission to destroy Tirnoch, as well as the fact that the Fateless One was fated to fail and die. Tirnoch helped revive them through the Well of Souls, freeing the Fateless One of the dictates of Fate, so that the Fateless One might return and be used to set her free.

Deep beneath the Bhaile, capital of the Tuatha Deohn and former home to the Winter Fae, the Fateless One fights and slays Tirnoch. They awake several days later in the city of Rathir and learns from Agarth that Alyn Shir had extracted them from the rubble of Bhaile before disappearing. Agarth also reveals that, following the battle, many Alfar soldiers had approached him for readings, but that he had been unable to provide them, indicating that all are now free of the dictates of Fate. Kingdoms of Amalur Reckoning Download Torrent.


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