Inside Full PC Game
|Platform (s)||Microsoft Windows, PC|
|Release date (s)||2016|
|Director (s)||Arnt Jensen|
|Designer (s)||Jeppe Carlsen|
|Genre (s)||Puzzle-platformer, adventure|
Inside for PC Screenshots
Inside Full PC Game Overview
Inside Download Free Full Game is a puzzle-platformer adventure video game developed and published by Playdead and first released in June 2016. In the game the player controls a young boy in a dystopic world, solving environmental puzzles while avoiding death in a 2.5D sidescrolling fashion, thematically and visually following up on the 2010 monochromatic video game Limbo.
Playdead started working on Inside shortly after the release of Limbo. Initially, the company started with the same custom game engine they used for Limbo, but later switched to Unity to simplify development. They developed rendering routines to give the game a signature look and which they later released as open source. The game was partially funded by a grant from the Danish Film Institute.
Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015. The game was released for Xbox One on 29 June 2016, Microsoft Windows on 7 July, and for the PlayStation 4 on 23 August. The game received critical acclaim upon release, with some critics and reviewers calling it a worthy successor to Limbo. Inside Free Download.
Inside is a puzzle platformer in which the player character is an unnamed young red-shirted boy who explores a surreal environment presented as a primarily monochromatic 2.5D platform game, using color only to highlight parts of the environment. The game is very dark in nature and mostly silent, with only occasional musical cues. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. Later the boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player can unlock the game's alternate ending.
The boy can die in various ways, such as being shot with a tranquilizer dart, mutilated by dogs, ensnared by security machines, blown apart by shockwaves, or drowning. As in the predecessor game Limbo, these deaths are presented realistically and are often graphic. If the character dies, the game continues from the most recent checkpoint.
A nameless red-shirted boy slides down a rocky incline. While running through a forest, he encounters masked guards with flashlights, as well as vehicles with mounted spotlights. He escapes the guards, then crosses a road where a block has been set up with more vehicles and guards, to a farm where parasitic worms cause pigs to run rampant. The boy must use the animals and farm equipment to escape to the city where lines of zombie-like people are moved through mind control. Beyond the city is a large factory of flooded rooms, a shock wave atrium, and a laboratory environment where scientists are performing underwater experiments on bodies. Inside Free Download PC Game.
While traversing these areas, the boy uses a mind-control helmet to solve puzzles by controlling lifeless grey bodies. The boy eventually comes across an underwater siren-like creature that attaches a device onto him. This allows the boy not only to utilize mind control without a helmet, but also to breathe underwater.
Continuing through the office and laboratories, the boy eventually sees many of the scientists running toward a large spherical container. There the boy sees a large blob-like creature, the Huddle, made up of humanoid arms, legs, and heads connected to four rods in the container. After disconnecting them, the boy is pulled into the creature.
The Huddle escapes confinement, crashing through various offices and work areas, killing some of the scientists in its path. Some scientists make attempts to capture or hinder the Huddle to no avail, while others attempt to direct it into a dark room where the Huddle is trapped in another tank. Escaping again, the Huddle breaks through a wooden wall, rolls down a thick forest hill, and rests at a grassy coastline under rays of light. The game ends with the Huddle silently and motionlessly bathing in moonlight. Inside for PC.
If the player deactivated the hidden light orbs, an alternate ending is unlocked. Underneath a cornfield at the farm, an underground bunker will be revealed. Opening a large door will show the player a room where a mind control helmet is connected to various computers. If the boy unplugs a socket on a wall, the room darkens and the boy will go limp like the walking bodies, implying that he is one of them, and that the computer symbolizes the user that plays the game and controls the boy. Whether the boy ever had any independent thought, or is a more advanced experimental denizen when compared to the zombie people and the water creatures remains to be seen.
Some theories speculate that the blob creature that the player assumes control of at the climax of the game has telepathic control over the various zombie-like people as well as the water creatures that the boy encounters throughout the game. When taking the alternate ending into account, it has been further theorized that the blob has a certain amount of control over the boy as well, all part of an elaborate plan to free itself from its confinement.
Playdead released the monochromatic Limbo in July 2010, which was critically praised and sold over one million units. Within a few months of its release, Playdead began development on their second game under the working title «Project 2». As a spiritual successor to Limbo, Inside reclaimed assets from Limbo's development. Playdead said that the two games were similar, though Inside is more «crazy», «weird», and 3D. The Danish Film Institute provided one million dollars in funding towards the game.
While Playdead had built a custom game engine for Limbo, they chose Unity to reduce their workload. The developers created a temporal anti-aliasing filter for the engine, entitled «temporal reprojection», to create a signature look for Inside. In March 2016, Playdead released the source code under open source license.
Microsoft announced Inside during its E3 2014 press conference. Prior, the game had been planned for release on non-Microsoft platforms, including the PlayStation 3 and OS X. Playdead had purposely waited four years so as to give little time between the announce event and the launch. IGN's Ryan McCaffrey wrote that the announcement was a sign of Microsoft's commitment to indie game development and said it was his biggest surprise of the year. The developer later delayed the game from its expected early 2015 release for further refinement of the game, but provided no expected launch window. A playable demo was prepared for an August 2015 Microsoft event before PAX Prime. With the delay, Playdead only planned for initial release on the Xbox One and Microsoft Windows, but has expressed interest in other consoles in the future.
Playdead announced Inside's release dates during E3 2016, and as a limited-time promotion, let players download Limbo for free in advance of the title's release. Inside was released for Xbox One on 29 June 2016, and for Windows via Steam on 7 July. A PlayStation 4 version was released on 23 August. Inside Download Torrent.
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