Grid Autosport Full PC Game
|Official Name||Grid Autosport|
|Platform (s)||PC, Windows|
|Release date (s)||24 June 2014|
|Mode (s)||Single-player, multiplayer|
Grid Autosport Full PC Game Overview
Grid Autosport Download Free Full Game (styled as GRID Autosport) is a racing video gamereleased by Codemasters for Microsoft Windows, PlayStation 3 and Xbox 360 on 24 June 2014 in North America and 27 June 2014 in Europe. It is the third installment in the Grid series, a successor to Race Driver: Grid and Grid 2. The game aims to move the series back towards «more authentic racing games» following the release of Grid 2, which Codemasters felt was not as well-received by the company's core fanbase as it was hoped for. The developers consequently introduced major modifications to the handling model and built a lean, race-first oriented design for this title.
With Grid Autosport, Codemasters is said to have mostly successfully gone back to its roots and rediscovered the spirit of its previous games from the popular TOCA Touring Car series. Grid Autosport Free Download.
In Grid Autosport, the player acts as a racing driver with opportunities to start and build their own racing career via the single-player Career mode, enter competitions with fellow players on the web via the multiplayer Online mode, customize their racing experience (vehicle, circuit, race type, difficulty, etc.) to their own tastes via the single-player Custom Cup mode, and play against each other via the multiplayer Splitscreen mode.
The Career mode is divided into seasons before which the player each time has to choose between offers from the game's racing teams. The teams – including the best-in-the-business Ravenwest, making a return from Race Driver: Grid – each have different season objectives and sponsor objectives, the achievement of which earns extra experience points (XP) for the players besides those received for their results.Online racing is conducted via RaceNet, Codemasters' own community hub, on which players can form racing clubs, earn XP and cash as they race and fulfill sponsor objectives, then use their earnings to purchase and upgrade vehicles. They are also often presented with sets of specific challenges, called RaceNet Challenges, announced by Codemasters. Grid Autosport Free Download PC Game.
Grid Autosport introduces the concept of racing disciplines, of which there is five – Touring, Endurance, Open Wheel, Tuner and Street. During Career mode, the player can start seasons in any of them while also being able to switch between them at will between seasons. Each discipline features markedly different cars and race types. The latter include standard Races, Endurance races with tyre wear enabled, Time Attack events, Drift events, and — as downloadable content (DLC) — Time Trials, Drag and point-to-point Sprint races. These are all accessible in Custom Cup mode as well, in which the player can also choose to participate in less serious events, such as Checkpoint, Eliminator and Demolition Derby.
The cars in the disciplines of Grid Autosport are further divided into tiers and classes of various strength. Some of the highlights of the vehicles on offer are the contemporaryBTCC (Class C), Stock Car Brasil (Class A) and V8 Supercars (Super Tourers) of the Touring discipline (e. g. Chevrolet Cruze, Honda Civic, Holden VF Commodore), the present-day and classic GT cars of the Endurance discipline, like the Mercedes-Benz SLS AMG GT3 (Category B) and the Ford GT40 Mk I, the Dallara DW12 chassis of theIndyCar series (Formula A) from the Open Wheel discipline, American muscle cars (e. g. the Ford Mustang Boss 302), among others, representing the Tuner discipline and the likes of the Bugatti Veyron 16.4 Super Sport and the Koenigsegg Agera R (Hypercars) representing the Street discipline. In total, including DLCs, the game features 103 cars. Grid Autosport for PC.
In the case of the tracks, the main emphasis is on real-world permanent circuits which make up the majority of the courses in the game. These range from classics, such asSpa-Francorchamps, Brands Hatch, Mount Panorama and Indianapolis, to more modern facilities, like the Circuit of the Americas, Sepang and the Yas Marina Circuit in Abu Dhabi. City locations with fictionally lined, but mostly real-world streets of San Francisco, Paris, Dubai etc., and — as DLCs — fictional point-to-point tracks in authentic settings complete the picture. In all, players are able to race on 15 real-world permanent circuits, 2 fictional permanent circuits, 7 street circuits, and 4 point-to-point tracks, including additional content, for a total of 28 locations with over 130 configurations.
Focusing on providing a more realistic driving experience, the studio revamped its damage model, adding new elements, such as a wear and tear system, which means car parts lose performance through general use, and a suspension damage system. It also introduced a new team radio philosophy in which the player him or herself can request information on car damage, gaps, rival position and teammate position. The players can also ask an engineer to instruct their teammates to attack, defend or hold their position. By popular demand, Codemasters retained its unique Flashback feature from previous Grid installments with which the players can rewind their races a few seconds and resume it earlier, if needed. Cockpit view also made a return,after being absent, very much to the dismay of the core fanbase, in Grid 2.
Aside from such elements, the developers generally decided to strip the game down and do away with everything that stood in the way of raw racing. These features included Grid 2’s narrator-driven career mode and superfluous menus. The latter received a more simplistic look.
Grid Autosport was announced on 22 April 2014 via the official Codemasters Blog, less than a year after the release of its predecessor, Grid 2. Producer Toby Evan-Jones revealed in an interview that the development of the new title actually began when the development of Grid 2 came close to a finish. This occured in the spring of 2013. Evan-Jones had this to say on the short development cycle between the two games and the general intentions with Grid Autosport:
Historically we've kind of alternated between [the Dirt and the Grid series, but] when we put [Grid 2] out we stood back and took stock and there was a lot of stuff the dev team wanted to have in there in terms of optimisation, new features and generally improving things. At the same time there was a fair amount of feedback from the fans with regards to what they wanted, so additional touring car content, the return of cockpit cam and more of a nudge back to simulation rather than arcade. We though [sic] (…) we'd keep it rolling.
— Codemasters Producer Toby Evan-Jones
The game eliminated the so-called TrueFeel handling of Grid 2, but it did not simply return to the handling of Race Driver: Grid. Codemasters used a new, improved version of its previous model, better simulating how grip falls away, when the player approaches the slip angle of the tyres. Decision to use the new model, which was tested by Autosport magazine experts and racing drivers, was made on 23 January 2014, which was followed by applying it to each car’s grip falloff graph and re-tuning the vehicles' individual handling characteristics. According to the company, the shift caused the most difficulties in modeling the behaviour of open wheelers and American muscle cars. It also necessitated re-doing the AI benchmarking work, which was well-underway by then using the old model. The game was built using Codemasters’ in-house EGO 3.0 engine.
Graphically, Grid Autosport benefitted heavily from optimisation and fine-tuning of said long-standing engine to achieve better performance on low-end machines, while on the other end, support for DirectX 11 features enabled the programmers to improve renderings, especially grass and light, from Grid 2.
The online multiplayer system was also among the areas that Codemasters decided to overhaul compared to Grid 2, based on fan feedback. The framework of earning XP and cash to purchase own vehicles and garage slots was a result of community criticism towards the previous framework in which the player had a ladder, laid out in advance by the game, to complete to unlock cars. Feedback deemed the old approach too easy to 'complete.'
As for the extremely tight development schedule, involving less than twelve months, lead designer James Nicholls said:
Many developers will tell you that the toughest bit of making any game is that initial phase – getting the technology and the tools to the point where a whole team are really moving through the gears and producing at full speed. (…) GRID Autosport already had the team and the technology ready to go.
— Codemasters Lead Designer James Nicholls. Grid Autosport Download Torrent.
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