Fez Full PC Game
|Platform (s)||PC, Windows|
|Release date (s)||2012|
|Developer (s)||Polytron Corporation|
|Designer (s)||Phil Fish|
|Programmer (s)||Renaud Bédard|
Fez Full PC Game Overview
Fez Download Free Full Game is an indie puzzle-platform video game developed by Polytron Corporation and published by Trapdoor. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. The player rotates between these four 2D views to realign platforms and solve the game's puzzles. The object of the game is to collect cubes and cube fragments to restore order to the universe.
The game was called an «underdog darling of the indie game scene» during its high-profile and protracted five-year development cycle. Fez designer and Polytron founder Phil Fish gained celebrity status for his outspoken public persona and his prominence in the 2012 documentary Indie Game: The Movie, which detailed Fez's final stages of development and Polytron's related legal issues. Fez met critical acclaim upon its April 2012 release for Xbox Live Arcade. The game was ported to other platforms following the expiration of a yearlong exclusivity agreement. Fez Free Download.
Reviewers commended the game's emphasis on discovery and freedom, but criticized its technical issues, in-game navigation, and endgame backtracking. They likened the game's rotation mechanic to the 2D–3D shifts of Echochrome, Super Paper Mario, and Crush. Fez won awards including the Seumas McNally Grand Prize and Eurogamer's 2012 Game of the Year. It had sold one million copies by the end of 2013, and it influenced games such as Monument Valley, Crossy Road, and Secrets of Rætikon. A planned sequel was canceled when Fish abruptly left the industry.
Fez is a two-dimensional (2D) puzzle platform game set in a three-dimensional (3D) world. The player-character Gomez lives peacefully on a 2D plane until he receives a red fez and witnesses the breakup of a giant, golden hexahedron that tears the fabric of spacetime and reveals a third dimension. After the game appears to glitch, reset, and reboot, the player can rotate between four 2D views of the 3D world, as four sides around a cube-like space. This rotation mechanic reveals new paths through the levels by connecting otherwise inaccessible platforms, and is the basis of Fez's puzzles. For example, floating platforms become a solid road, discontinuous ladders become whole, and platforms that move along a track stay on course. The object of the game is to collect cubes and cube fragments, which accrete to restore order to the universe.[a] In search of these cubes, Gomez traverses the game environment by jumping between ledges. Other platforming elements change with the level themes, including crates that activate switches, bombs that reveal passages, and pistons that launch Gomez airborne.
The exploratory parts of the game feature a series of arcane codes and glyphs, treasure maps and chests, and secret rooms. Players are left without guidance to determine whether game elements are decipherable subpuzzles or simply false signals. These sorts of puzzles include hidden warp gates, enigmatic obelisks, invisible platforms, sequences of tetrominos, a ciphered alphabet, and QR codes. One of the game's recurring themes is an ancient civilization that attempted to make sense of their dimensionality, as told through artifacts. Fez Free Download PC Game.
Fez has no enemies, bosses, or punishments for failure—the player-character quickly respawns upon falling to his death. The game's designer described Fez as a «'stop and smell the flowers' kind of game». It prioritizes puzzle-solving and patience over the platforming genre's traditional interest in dexterity. Fez features a pixelated art style and a limited color palette reminiscent of the 8-bit era. Its homage includes Tetris tetrominos inscribed on the walls and in the sky, The Legend of Zelda treasure chest animations, Super Mario Bros. mushroom levels, travel by pipe, and floating platforms. The game's settings include forests, factories, a coastal lighthouse, an urban city, and a library. Fez's New Game Plus mode adds a first-person perspective feature and lets the player revisit areas to collect «anti-cubes» from harder puzzles. This second half of the game is more challenging and focuses on code cracking.
Fez's five-year development cycle is known for its protracted length and amount of public exposure. Nathan Grayson of VG247 likened its rocky history to «an indie Duke Nukem Forever», and Polygon reviewer Arthur Gies noted its standing reputation as an «underdog darling of the indie game scene». Its designer, Phil Fish, became renowned in a way unusual for game developers due to his prominence in the 2012 Indie Game: The Movie. Apart from Fez, which was released to wide acclaim, Fish himself became known for his outspoken and acerbic public persona.
Fez began as a collaboration between Canadian indie developers Fish and Shawn McGrath. They worked on McGrath's idea for a puzzle game in which a 3D space was viewed from four 2D angles. Though their partnership broke down due to creative differences, the entirety of Fez's design, story, and art descends from this game mechanic.[b] Fish continued to work on the project in his spare time and solicited for a programmer on DeviantArt, where he found Renaud Bédard. Fez was first announced in July 2007 on The Independent Gaming Source. It was nominated for two awards at the 2008 Game Developers Conference Independent Games Festival (GDC IGF). When Fish's employer did not permit him time off to attend the awards, he quit. He later recalled this moment as «when [he] became indie». The game won «Excellence in Visual Art», and its presence created a surge of public interest in Fez that rode a concurrent swell of interest in indie game development as a whole. Fish received a Canadian government loan to open Polytron Corporation as a startup company and began full-time work on Fez. In July 2009, Polytron announced that Fez would launch in early 2010 as an Xbox Live Arcade exclusive.[c] Development continued with an experimental spirit until the company ran out of money. Fish borrowed from friends and family to keep the company open and considered canceling the project before the nearby Québécois developer-publisher Trapdoor offered to help. Fish felt that the Trapdoor partnership rescued the game. Fez for PC.
Fez won multiple awards in 2011 and was a «PAX 10» selection at the 2011 Penny Arcade Expo. Fish is shown preparing for Fez's booth at PAX East 2011, an earlier show, in the 2012 documentary film Indie Game: The Movie. The film chronicles the game development stories of several indie developers. As a subplot, the film presents Fish amidst a legal dispute with a former business partner that jeopardizes Fez's future.[e] Game Informer called Fish the film's «most memorable developer», and Rock, Paper, Shotgun wrote that Fish is portrayed as theatrical in a way that exacerbates his already outspoken reputation. Eurogamer said that the part when Fish resolves to kill himself if he does not release his game is «the film's most startling moment». Near the end of Fez's development, Fish told a Gamasutra reporter that he had received positive feedback from IGF Chairman Brandon Boyer and Braid designer Jonathan Blow, but that he felt «burnt out». The final game included almost none of the original work from the first two years of development. After several delays, Fez was submitted for certification in February 2012.
Reviews upon Fez's original release were «generally favorable», according to review aggregator Metacritic. Later releases received «universal acclaim». Each release was consistently among the top-rated releases for each platform's year. GameRankings ranks Fez within its top 100 highest-rated Xbox 360 games, top 20 PC games, and top 20 PlayStation 4 games. While in development, Fez had won the 2012 GDC Independent Games Festival's Seumas McNally Grand Prize,[k] the 2011 Indiecade Best in Show and Best Story/World Design, the 2011 Fantastic Arcade Audience Choice Award, and the 2008 GDC Independent Games Festival's Excellence in Visual Art. Eurogamer gave Fez their highest rating and named the «perfect, wordless sci-fi parable» their 2012 Game of the Year. Digital Spy listed Fez eighth in its Best Games of 2012, ahead of high-budget games like Call of Duty: Black Ops 2 and Halo 4. Fez was chosen as the 2012 game of the year by Diamond Trust of London developer Jason Rohrer and Halo 4 lead game designer Scott Warner. The Windows PC port was Metacritic's tenth best-reviewed video game of 2013.
The New York Times called Fez Fish's «tribute to 1980s gaming ... lovingly, almost excessively, devoted to the golden age of Nintendo». Arthur Gies of Polygon described its aesthetics as «so retro it hurts», citing its pixelated look, chiptune soundtrack, and ways of clueing the player without explicit guidance. Gies felt that though «8-bit nostalgia» was outmoded, Fez showed an understanding of its influences and was the «most authentic» of the style. Jeremy Parish of 1UP.com called the game's minimalism «admirable» and likened its art style to that of Cave Story. Kotaku described Fez's nostalgic manner as «the video game aesthetic». Oli Welsh of Eurogamer lamented how «retro pixel art» became an indie game cliché during the game's development, but felt that Fez transcended such stereotypes through its dedication to the wonderment of early Nintendo titles. «Fish clearly worships the Nintendo of his boyhood», he wrote. Welsh likened Fez to a 1970s, peace-loving, surrealist version of 2001: A Space Odyssey as imagined by Shigeru Miyamoto, and foresaw its social status as «the darling of a certain indie clique» with «studied hipster cool». Edge described the game as «a place built from gaming's history», whose playfulness makes it «an unexpected heir to Super Mario Bros.» with levels like well-crafted toys, and IGN's video review said the game «drags the 8-bit era into the future». Fez Download Torrent.
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