Empire Total War Full PC Game
|Official Name||Empire: Total War|
|Developer (s)||The Creative Assembly|
|Distributor (s)||Sega (Retail)|
|Director (s)||Michael M. Simpson|
|Producer (s)||Ross Manton|
|Designer (s)||James Russell|
|Artist (s)||Kevin McDowell|
|Composer (s)||Richard Beddow|
|Platform (s)||Microsoft Windows, PC|
|Release date (s)||Microsoft Windows 2009|
|Genre (s)||Turn-based strategy, Real-time tactics|
|Mode (s)||Single-player, multiplayer|
Empire Total War Full PC Game Overview
Empire Total War Download Free Full Game is a turn-based strategy and real-time tactics computer game developed by The Creative Assembly and published by Sega. The fifth installment in the Total War series, the game was released in North America on 3 March 2009, and in the rest of the world the following day. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. The Mac OS X version of the game was released by Feral Interactive on 13 September 2012. Linux version was released, also by Feral Interactive, on 9 December 2014.
Following a similar style of interface and play to earlier Total War titles, players choose a contemporary 18th-century faction and set out to ensure that faction's domination over the known world through military force, diplomacy, espionage and economics. Although the campaign element of the game is turn-based, players can direct battles in real-time. Empire: Total War is the first game in the series to allow naval battles to be conducted in real-time. In addition to the standard campaign mode, the game includes a special campaign that follows the development of the United States from the settlement of Jamestown to the American War of Independence. Players may also engage in recreations of several historical battles from the early modern era such as the Battle of Fontenoy, Battle of Rossbach, Battle of Brandywine Creek and Battle of Lagos. Empire Total War Free Download.
Reviewers gave Empire: Total War a positive response upon release; several critics commended it as one of the foremost strategy titles of recent times. Praise was bestowed upon the extensive strategy breadth, accurate historical challenges and visual effects. The real-time land battles, with a far greater focus on gunpowder weaponry than earlier Total War titles, were thought to be successfully implemented. Criticisms focused on shortcomings with the game's artificial intelligence and on the real-time naval battles, the latter of which were perceived to be difficult to control and co-ordinate. The game was a commercial success, topping sales charts within the week of release; nevertheless, several Creative Assembly employees later commented on issues caused by a perceived early release.
Empire: Total War is focused on exploration, economics, politics, religion, the founding of colonies and, ultimately, conquest. The game is set in the early modern period, spanning from 1700 until the end of the 18th century, allowing players to lead a variety of contemporary nations to dominate Europe, the Middle East, India, North America and the Caribbean, along with maritime trade theaters including the South American coast, the Gulf of Guinea, the Mozambique Channel and the East Indies. The player will use both complex strategies on the campaign map as well as command military forces in battles on both land and sea. As with previous Total War games, Empire: Total War consists of two broad areas of gameplay: a turn-based geopolitical campaign that allows the user to move armies and navies across the globe, conduct diplomacy, trade, espionage, and the internal politics of their nation, and other tasks needed to run their nation, as well as a real-time battle mode that enables players to direct the course of any battles that take place. Empire Total War Free Download PC Game.
Empire: Total War features approximately fifty 18th-century factions; however, only eleven of the most powerful and influential factions of the era are playable. In western Europe, the main factions are Great Britain, France, the United Provinces, Spain and Sweden, while central and eastern Europe are represented by Prussia, Austria, Russia and Poland–Lithuania. In the Balkans and Middle East, the Ottoman Empire is depicted as a dominating faction for Islam, while the Maratha Confederacy and Mughal Empire are the major powers on the Indian subcontinent. The New World colonies of the major powers are represented as protectorates of their respective home nations. The establishment of key nations during the era, such as Revolutionary France and the United States, and the fall of native states to the larger empires is reflected in the game, though given player involvement any of these major events may be averted. Smaller factions, including the less powerful German and Italian states, Native American tribes and North African countries are also represented. Each faction varies in territory, strengths and specialities.
A story-driven campaign mode entitled «Road to Independence» is also included in Empire: Total War, where the player guides the British colonisation of America in three structured chapters. The first chapter sees the player establish and develop the English colony of Jamestown, the second focuses on the British fighting both the French and their allied Native American nations in the French and Indian War, whilst the third portion has the player directing the American Continental Army against the British in the War of Independence. This campaign is goal-oriented and strictly historical in nature, and additionally functions as an active learning experience, where players may learn, in each chapter: firstly, to manage and defend regional economies, secondly, to form alliances and to capture and hold territories and exploit their resources on increasingly large scales, and finally, to use all of the player's acquired skills to survive and achieve victory in a total war against a superior opponent. Completion of «Road to Independence» unlocks the newly formed United States for use in a shorter, later version of the full campaign.
The main campaign of Empire: Total War involves a player choosing a faction and moving to forge a global empire during the 18th century. Each faction controls various historical provinces, each with a regional capital, and a number of other settlements ranging from minor villages to prosperous sea ports (as long as they are coastal territories). The player can recruit armies and navies to take and defend provinces by military means, or adopt diplomacy and politics to make advances in the game. In addition, players can use economics and religion to their advantage, as well as clandestine means such as espionage and assassination. The campaign mode is turn-based, with each turn representing six months starting in summer or winter, allowing the player to attend to all needs of their faction before ending their turn and allowing the artificial intelligence to make all other factions' moves.
The campaign mode features a similar approach to those in Rome: Total War and Medieval II: Total War, but includes several enhancements. The game features three main theatres of play: Europe (which also includes North Africa and the Middle East), the Americas, and the Indian subcontinent, as well as four minor trade theatres: the East Indies, the Ivory Coast, the Straits of Madagascar and Brazil. The way provinces work has been decentralised; although a central settlement is still used, other locations within a province can deal with trade and technology, allowing factions to disrupt a province's productivity without assaulting the main settlement. Diplomacy, taxation, and trade have been streamlined with the aim of reducing the need for micromanagement. Part of this streamlining involves allowing the player to appoint ministers to form a cabinet or court to govern the nation. Previous Total War games required the player to promote governors for each major city, whose qualifications would affect only the government of that city, whereas in Empire ministers' qualifications affect the government of all the player's cities, modified in each individual case by the size of the metropolitan administration, reflecting the shift to modern nation-statehood from premodern city-statehood. The wandering scholars, spies, emissaries and assassins used in previous titles to deal with the diplomatic, trade and espionage aspects of the game have been replaced with just three units: gentlemen, rakes, and missionaries. The former handle research and can challenge other characters to a duel to dispose of them honourably (thus eliminating the diplomatic risk of being implicated in an assassination plot), while rakes perform clandestine tasks such as spying, assassination, and sabotage. Missionaries serve to convert the populace of regions to the state religion of the nation deploying them, which reduces religious unrest and softens cultural unrest. Isomorphic units also exist for certain nations — namely, Ottomans, Persians, and other near eastern nations replace rakes with Hashashin, while Indian nations use Thugees for the same purposes, and all nations south and east of the Ottoman Empire use Eastern Scholars instead of gentlemen (these are not completely isomorphic, however, because they cannot duel), and a variety of isomorphic religious leaders exist, such as Catholic, Orthodox, and Protestant missionaries, Imams, and Brahmin. The way armies are produced also differs: in addition to being produced by settlements and then moved to generals by the player, generals can now also build their armies directly by recruiting from nearby settlements. Players can now research technologies along a technology tree, leading to advances and new discoveries in areas such as infrastructure, politics, agriculture or the military.
Changes in government may occur during the campaign as the rise of republicanism over the traditional rule by monarchy becomes an issue in the early modern time period. For instance, the United States may only come into existence if the ruling British Empire is unable to maintain social order. In addition, nations with highly unpopular governments and a history of workers' strikes, riots, or popular demands for change may experience revolutions similar to the French Revolution. When the middle or upper classes become similarly disenchanted with a current government, a civil war or revolt may occur. Factions will also have a varying number of objectives such as establishing successful colonies, trade routes and dominance in certain regions as victory conditions. Rebellions and revolutions may occur, and are influenced by the form of government in place. When a revolution occurs, the player can opt to side with the rebellious forces or the loyalist troops. The type of government installed by the player in their faction will determine how other factions view the player and will influence their diplomatic relations. While religion no longer plays a central role as in Medieval II: Total War, it is still important in helping bring under control newly captured regions and in defining to some degree diplomatic relations between nations.
The second major area of gameplay is the battle and or fighting system. Unlike the campaign part of the game, players control battles in real-time. As with all titles in the series after Shogun: Total War, battles in Empire: Total War can take place on both land and water. However, Empire is the first Total War title to allow naval battles as well as land-based engagements to be fought in real-time; previously, when a naval battle was fought it would be automatically resolved by the game's artificial intelligence, taking into account factors such as number of ships and crew, and armament types to decide the victor. Automatic resolution of battles during a campaign is an option for both land and sea battles. Outside the main campaign mode, players can participate in recreations of historical battles in the 18th century and early 19th century.
In land engagements, players are given access to an 18th-century army consisting of a variety of units, such as cavalry, musketeers, riflemen and artillery. Each unit has its own intrinsic advantages, disadvantages, cost, and overall level of effectiveness. Players must use 18th-century tactics and formations with the units they have available to defeat their enemies. The terrain of the battlefield and the weather also impact on how a battle is fought. Factions can lay siege to settlements, replacing open land battles with street fighting and close-quarters combat. Each unit has morale, which can increase if the battle goes well for their faction, or decrease in cases such as heavy casualties, army losses, being under artillery bombardment or the death of the general. Tactical situations such as attacking from a flank or a rear, or depriving a unit of allied reinforcements would also cause the morale of the unit to drop dramatically. When a unit's morale is sufficiently depleted, it will be routed and attempt to flee the battlefield. Depending on whether the unit's morale is merely broken or entirely shattered, the player may be able to rally the men in the unit and regroup. Victory in battle is achieved by causing every enemy unit to rout, or by annihilating the opposing army. In addition, siege battles can be won if the attacker manages to take control of the settlement's central square for a set amount of time. Empire: Total War also introduces several new battlefield elements to the Total War series. Units can take cover behind walls or in buildings, allowing increased interactivity with the terrain and making some buildings points of strategic interest. Field defences may be set up in real-time on the battlefield, to adjust for given situations. Infantry units can also scale small obstacles in the field, such as walls and fences. Weapons based on gunpowder are prone to accidents and can misfire. Each unit has different capabilities like Square Formation, Wedge, Diamond, Equip bayonets, or Fire at will.
In naval battles, players can control a fleet of up to twenty ships, varying in class, size, armament and crew. As in land-based conflicts, players must make use of 18th-century tactics to overcome enemy fleets. As with army units, each ship's crew has a set amount of morale that changes as a battle progresses; a crew may attempt to withdraw their vessel from the battle if their morale is broken, or in extreme cases may surrender without further enemy action. A battle is won when all of the hostile ships have been sunk or captured or have left the map. Individual ships can be adjusted to allow for a maximum field of fire while attempting to maintain a minimised target, all whilst remaining within an overall formation with the rest of the fleet. Players can designate which parts of a hostile ship they want a crew to target, making ships prone to sustaining authentic damage during a battle: masts can be toppled, sails and gun ports can be destroyed and various other damage can entirely disable a ship's ability to manoeuvre or eventually sink it. Various types of ammunition can be used during a battle, such as grapeshot, chain-shot and round shot, which have different uses, from killing enemy crew to disabling enemy movement. As battles progress, crews can attempt to board enemy vessels and fight hand-to-hand in an attempt to capture the ship. Lastly, the weather in a naval battle can impact how it is fought; bad weather can result in effects from poor visibility to endangering a ship's safety. Ships cannot be repaired in mid-battle unlike its successor, Napoleon: Total War but fires on board ships can be put out.
Multiplayer comes in two forms in Empire: Total War. As with previous Total War titles, players can engage in real-time battles against each other either by creating the composition of their armies themselves, or reenacting historical battles. However, following a one-month delay of Empire: Total War in January 2009, the addition of a full campaign multiplayer mode was unveiled. The technology to create a multiplayer campaign game was not available in previous Total War games, and the extended development time allowed The Creative Assembly to implement the underlying technology for such a mode in Empire: Total War. The campaign multiplayer mode was first tested in a two-player beta build which was released on 7 December 2009. However Total war has taken out the campaign multiplayer on Empire Total War. Though the campaign multiplayer can be fully used in Napoleon Total war and Shogun 2 Total war. Empire Total War Download Torrent.
Empire Total War Free Download PC Game
Click on below button to start Empire Total War Download Free PC Game. It is a Full Version PC Game. Just download torrent and start playing it.