Dream Chronicles The Book of Water Full PC Game
|Official Name||Dream Chronicles: The Book of Water|
|Platform (s)||Windows, PC|
|Release date (s)||2011|
|Distributor (s)||Big Fish Games|
|Director (s)||Miguel Tartaj|
|Producer (s)||Aaron Norstad|
|Designer (s)||Miguel Tartaj|
|Artist (s)||Pablo Vietto, 3dBrigade|
|Writer (s)||Michelle Woods, Devin Grayson|
|Composer (s)||Adam Gubman|
|Genre (s)||Adventure, puzzle|
|Mode (s)||Single player|
Dream Chronicles The Book of Water Full PC Game Overview
Dream Chronicles The Book of Water Download Free Full Game is a 2011 adventure and puzzle casual game developed by KatGames and originally published by PlayFirst. It is the fifth installment in the Dream Chronicles series, the fourth sequel to 2007's Zeebys-winning game Dream Chronicles, and the middle part of the second unfinished trilogy titled Lyra's Destiny. Set in a mystical world of realistic fantasy where mortal and fairy realms collide, continuing the story from where Dream Chronicles: The Book of Air ended, The Book of Water tells the strange journey of an extraordinary girl named Lyra who has found her way home only to discover that the Fairy Queen of Dreams—her family's biggest rival—has cast a menacing storm over all of her beloved Town of Wish. The town is completely desolate, her mother is missing, and her father is gravely ill, forcing her to embark on a quest to counter the evil spell and seek answers to save her family and hometown. The game includes both new and returning characters and locations from the previous games. Dream Chronicles The Book of Water Free Download.
The Book of Water was first presented limitedly as a beta version on December 3, 2010. Another beta version was leaked on January 18, 2011. Just two days before the game's scheduled release, the content was leaked online. It was released worldwide as a digital download under two editions, Collector's and Standard—on April 24 and May 27, 2011 respectively—by PlayFirst. Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. Both editions feature the main single-mode game, while the Collector's one also includes a bonus game in which players can play as Faye, three extra locations, several mini-puzzles, eight wallpapers, and a detailed walkthrough from the developer. On August 31, 2011, a high-definition version of this game was available via App Store for iPad device.
Similar to the fourth game, it was met with mixed reviews from casual game critics, describing it as «a pure point-and-click adventure experience of the old Myst school of gameplay, with some minor hidden object elements mixed in,» though they heavily criticized it for [having]« let the [Dream Chronicles] franchise down» and for being short, dull, uninteresting, and ending terribly, which is «bound to leave a bad taste in your mouth.» The game itself was moderately successful, and reached the top-ten of the charts in most major casual game charts, but failed to attain the top position in any of them. It only reached the top of the iWin.com's Top 100 Games and Shockwave.com's Top Download Games chart. Compared to other games in the series, it is the lowest charting and reviewed Dream Chronicles game to date. The Book of Water was preceded by Dream Chronicles: The Book of Air (2010). Dream Chronicles The Book of Water Free Download PC Game.
As PlayFirst had initially announced and The Book of Water's final scenes implied, there would be a sequel called Dream Chronicles: The Book of Fire to be released. But soon after The Book of Water was released, since July 2011, PlayFirst cancelled releasing casual games on PC/Mac platforms in order to focus on its growing mobile gaming market. Because PlayFirst holds the rights to publish the Dream Chronicles series, that forced its developer KatGames to move on with other projects; namely The Cross Formula, a Dream Chronicles-alike game was released in early 2012. Partly due to that cancellation, The Book of Water was cut short its development time, thus making itself felt unfinished and awkward; it was also the last collaboration between PlayFirst and KatGames, and The Book of Fire will not be developed and released.
Dream Chronicles: The Book of Water is structured much like Dream Chronicles: The Book of Air and other games in the series with some minor twists. There are not so many improvement in gameplay overall compared to other Dream Chronicles games. It is more of a quest-like adventure than a traditional hidden object game, a mixing of adventure and puzzle game. Featuring loads of puzzles and logical quests with different difficulties, The Book of Water still assure that puzzles are well-tricky and tightly blended with the story, which is a typical feature of quest or click-and-point games. There are no lists of items to find but a huge amount of inventory based puzzles, logical riddles and quests to solve, which have been scattered through the locations in the game. The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, players must perform other tasks first before they become visible. Dream Chronicles The Book of Water for PC.
The hint system is much more evolved and enhanced than all of previous Dream Chronicles games. Players can use «Locator» button on the left edge to highlight objects that they can pick up, including Dream Pieces. The «Locator» needs to be fully charged to work, and it will charge up over time. But if there are not any, the power of hints is not used. Some puzzles have a skip button available, players just have to wait until it is filled to use it. There is also a help system at players' disposal. By clicking on this button, players will be revealed a hint or objective in a board. The hint or objective disappears from the board when is achieved. The notable feature, which only featured in the Collector's Edition of the game, is that players can play as Faye in the bonus chapter, besides playing as the main character Lyra. Play as Faye in the prequel to Lyra's journey in The Book of Water find out what happened just moments before Lyra's story began.
Like the previous game The Book of Air, Dream Chronicles’ feature factor called «Dream Jewels» come with four special powers (one ability was lifted compared to the fourth game). They can be used to light up a dark place («Illuminate»), reconstruct objects of things broken apart in pieces («Weld»), reveal invisible things or secret («Reveal»), and permits seeing someone Lyra love that is far away («Vision»). In order to activate Dream Jewels, players need to fill them with Dream Pieces which are thrown throughout. At the end of the game, players earn an overall high score. The faster how players can complete the game, the more Dream Jewels and Dream Pieces they can find, the fewer times they skip puzzles, the better score they will earn. When players play again under the same name, some of the key items themselves will be in different places the second times around.
For more Dream Chronicles locations, see Dream Chronicles (series) § Setting.
Dream Chronicles: The Book of Water spans several distinct areas that can be traveled to by airship whenever players click the destinations on the in-game map. There are 24 main scenes and nine large areas featured in the game:
- The Village of Wish: This is the tiny town of Wish, where Lyra lives with her parents, Fidget and Faye, and her grandparents, Tangle and Aeval. It is an insular place, far from cities and civilization. The town is surrounded by tall walls, not to keep the residents inside, for they have no desire to leave the safety and warmth of their community. The walls are there to keep the outside world outside, and are secured with complex weighted locks first seen in Dream Chronicles. The streets are cobbled, lined with colorful dwellings and stores. Beyond the walls of Wish lie lush forests and winding roads that, eventually, lead to other larger towns. But the folk of Wish have little desire to visit those distant places. Their homes are secure in their beloved village where, they believe, no harm can come to them.
- The Herbalist's House: The herbalist is a mortal who acquired fairy knowledge and experimented with potions from various plants. Known for his expertise in potion-making, the Herbalist has recipes for very powerful magical concoctions.
- The Barge City: This is an enchanting fishing village built over the water, well south of the Village of Wish, is the home of many fishermen and merchants, and where houses float on water, connected by wooden boardwalks.
- The Obelisk: This imposing structure holds a magical figurine inside, but it is not easy to access or open. This is also a very arid and quiet place, in the middle of the desert, but people must still live in those houses carved into the rocks.
- Merrow's Cottage: Merrow is an inventor who left the fairy realm, but took one of the mystic figurines with him. He keeps it locked up with a special magic gramophone. Merrow's cottage was once a sanctuary for fairies escaping into the mortal realm.
- The Clockmaker's House: This is a distant frozen tundra from where the Clockmaker, a powerful if solitary fairy, synchronizes time both in the mortal and fairy worlds. The low temperatures at the Clockmaker's House are useful for slowing any clocks that might consider racing ahead. The eternal snow keeps the Clockmaker’s parts pristine. No plants grow in his frozen wasteland but long ago Aeval brought him flowers from a more hospitable clime, and their image is now pressed into various pieces throughout the Clockmaker’s domain.
- The Crater of Time: This barren area holds the seven magic symbols needed to stop the Eternal Storm spell. They are locked inside seven mysterious caves.
- The Nexus Gateway: This is the transportation hub that fairies use to travel quickly from the fairy realm to the mortal realm. In The Book of Water, the Nexus only appeared in the bonus chapter, and connects to the Herbalist's house.
- The Observatory: The magic telescope is used to convert constellations into molds. Molds are used in the Forge to create Dream Jewels to open new places in the Nexus Gateway in Dream Chronicles: The Chosen Child, or to create magical figurines in The Book of Water.
An 18-year-old half-fairy half-mortal girl named Lyra had a strange dream in which she could not seem to wake. A man called the Clockmaker sent her searching through a strange, unearthly realm to find golden keys and return them to the Crater of Time. Now Lyra had found her way home but as she approached her beloved Town of Wish, she found it beset by a terrible storm. Waking up from this dream, Lyra soon realizes her real-life situation, and lands her airship from the storm safely. Entering the Town of Wish, Lyra finds out that her hometown is completely isolate as everyone has left. She enters her house, and sees her father Fidget lying terribly ill on the sofa. Lyra picks up the note left by her mother Faye, and surprisingly discovers that her family's biggest rival, the Fairy Queen of Dreams named Lilith, came to Lyra's house with her 10-year-old son, Kenrick. After having been disappeared for 10 years, Lilith returned to look for a magic item called «The Book of Water». Fidget managed to send it away to the Barge City, while her fairy grandfather Tangle was distracting them. To punish Fidget, Lilith cast a spell funneling his life essence into the Eternal Storm, which forced Faye to travel to the Herbalist's House to find a magical cure potion for him. Although fairies cannot kill, Kenrick is half-fairy half-mortal like Lyra. At Lilith's behest, he destroyed Tangle, and Lyra's fairy grandmother Aeval has gone to bury him in the Eternal Maze. Desperate and angry, Lyra tries to find a cure for her father only to make the situation worse. At the last attempt, Lyra travels to the Barge City in hoping of finding the missing mother, a cure for father, and a way to keep «The Book of Water» from falling into Lilith's hands.
After traveling to the Barge City, retrieving and using the Book of Water, Lyra learns that the Eternal Storm spell can be stopped by the seven magic signs of the Crater of Time. She can find the seven signs inside the seven caves of the Crater, only if she have the seven corresponding mystic figurines. Three of these figurines are no longer missing as Faye has forged replacements for them, then The Book of Water reveals the locations of other four figurines for Lyra. The first figurine is in the water at the center of Barge City, Lyra must use a magic fishing pole to fish it out. The second figurine is hidden inside the Obelisk, behind some cryptic symbols that Lyra must decipher. The third figurine was taken long ago by a fairy named Merrow, and he locked it up in his magical gramophone. And only the Clockmaker knows where the fourth figurine is, he might share that secret for the right price. The last, unicorn figurine is buried in the field next to the Herbalist's House. Lyra enters the field and digs to find a chest. After retrieving all of seven magic signs in the Crater of Time, Lyra returns to Wish to place them on the Lilith's statue, and banishes the thunder and lightning. The rain has stopped, Fidget’s strength is returning, but Faye is missing and nowhere to be found now. Dream Chronicles The Book of Water Download Torrent.
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