Darkest Dungeon Download Free Full Game

Darkest Dungeon Full PC Game

Game Information

Official NameDarkest Dungeon
VersionFull Game
File UploadTorrent
Platform (s)Microsoft Windows, PC
Release date (s)2016
Developer (s)Red Hook Studios
Publisher (s)Red Hook Studios
Director (s)Chris Bourassa
Producer (s)Tyler Sigman
Designer (s)Tyler Sigman
Programmer (s)Keir Miron
Artist (s)Chris Bourassa
Composer (s)Stuart Chatwood
Genre (s)Role-playing, dungeon crawl, turn-based strategy
Mode (s)Single-player



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Darkest Dungeon Full PC Game Overview

Darkest Dungeon Download Free Full Game is a dungeon crawling video game developed and published by indie game developer Red Hook Studios. The game, following an Early Access development period, was released on January 19, 2016, for Microsoft Windows and OS X, with a release for PlayStation 4, PlayStation Vita, and Linux platforms a few months later.

Darkest Dungeon has the player manage a roster of heroes to explore dungeons below a gothic mansion the player has inherited. Played out in a mix of real-time movement and turn-based combat, a core feature of Darkest Dungeon is the stress level of each hero that increases with further exploration and combat; a character sustaining a high stress level may gain afflictions that will hamper, or possibly enhance, their performance as an explorer. This concept was drawn into the game by the developer based on film characters that suffer from the traumas of combat stress such as from Aliens or Band of Brothers.

The game received positive reviews from critics, garnering several award nominations, and went on to sell over one million copies. Darkest Dungeon Free Download.


At the outset of Darkest Dungeon, the player learns that they have inherited an estate from a relative who, while seeking fame and fortune by excavating the dungeons and catacombs beneath their manor, has unearthed portals to dark dimensions and released a number of horrific and evil creatures onto the world. Cowardly, the relative took his own life rather than deal with his mistake. As the current owner of the estate and the surrounding lands, the player must recruit a roster of adventurers and mount expeditions to cleanse the estate of its vile inhabitants.

As the player ventures into the manor, the dungeons below it, and the surrounding lands, they find their relative's memoirs telling of the terrible deeds he had done in pursuit of knowledge and power. Eventually, the player is able to send a party into the titular Darkest Dungeon, the source of the land's corruption, taking steps to reveal its ultimate form. Within the deepest chamber, the player encounters the disembodied spirit of their ancestor, who now remains as «an Avatar of the Crawling Chaos.» After defeating the ancestor's apparition, the party battles the Heart of Darkness — revealed to be the progenitor of all life on the planet. The party manages to defeat its physical form at great cost, but the ancestor's spirit reveals to the player that this has only delayed its inevitable awakening and, by extension, the end of the world. The ancestor explains that this is merely part of an endless cycle in the player's lineage, and that the player will eventually meet the same fate as he, and their descendants onward. The ancestor then accentuates this cycle by repeating his first words from the start of the game: «Ruin has come to our family.»


Darkest Dungeon is a role-playing game in which the player manages a roster of heroes and adventurers to explore these dungeons and fight the creatures within. Prior to entering a dungeon, the player can use facilities in a town near the mansion to dismiss or recruit more heroes, send heroes to perform various activities that will heal them, gain new combat or camping skills, reduce their stress, or remove any afflictions that they incurred while in a dungeon, and buy and sell equipment and supplies to outfit their heroes, using money and loot gained during dungeon runs. Many of these facilities can also be improved to add more benefits or options to the player. The player can recruit up to twenty-five heroes on their roster at any time; each hero belongs to one of fifteen character classes, and has their own statistics and skills that can be upgraded over time. If a hero dies while exploring a dungeon, that hero is lost for good. Darkest Dungeon Free Download PC Game.

Surrounding the Hamlet and the facilities that the player uses are five different areas that must be cleared before the Darkest Dungeon can be accessed. They are: The Ruins, the ancient tombs and hallways of the player's ancestors, now crawling with skeletons and mad cultists, and host to a Necromancer and a mad prophet that are both there due to the Ancestor's machinations, the Weald, the overgrown forest that surrounds the hamlet, now home to slime monsters, witches, bandits and mad dogs, the Cove, the murky caves beneath the cliff that the manor sits on, inhabited by fish-men and bandits, along with a Siren and a ghostly Pirate crew, and the Warrens, the sewers of the manner, filled with offal and swarmed with pig-men that are the misguided product of the Ancestor's first attempts at necromancy. Finally there is the Darkest Dungeon itself, within the manor, where the final boss resides.

Once the player has completed preparations, they select four of their heroes to go explore a dungeon. Access to most dungeons requires completing several previous dungeons and collecting specific types of loot, with such later dungeons being more difficult than the earlier ones. Dungeons are procedurally-generated in a roguelike manner, and presented as a series of interconnected rooms with hallways between each. The parties move between rooms in a real-time, side-scrolling view, with the potential to discover interesting objects to search or random combat encounters during this time. When the party reaches a room, they may be forced into combat, but once clear the room remains a safe zone allowing the player to apply healing and other remedies to the party. When combat occurs, it plays out in a turn-based manner, with each character having their own order based on initiative that changes each turn. Heroes can use attacks, magic, special skills, or items during their turn to defeat the other party. The order which the party moves through the passages and rooms is critical as it affects who may interact with various items, and the available actions that a character can do while in combat; for example, a swordsman in the back of the party cannot easily attack, while range-attack characters like archers and mages can. The positions of heroes can be changed around, but this can consume time or a combat turn. While each dungeon has a target goal, the player can opt to leave the dungeon at any time, retaining all loot collected but forgoing the larger reward for clearing out the dungeon. Darkest Dungeon for PC.

A core element of Darkest Dungeon is its Affliction system, a concept of a hero's stress level or resolve. Though a hero will have little stress when they are hired, it will worsen from a number of factors encountered while in a dungeon, such as adventuring without food or light sources, seeing the death or wounding of a fellow party member in battle, or from blights cast on them by enemies. If the hero's high stress remains unchecked, they may develop afflictions that will interfere with the behavior of the character, such as being frightened and unable to fight directly. Less frequently, a stressed character may develop virtues that enhance their attributes, such as becoming more invigorated within battle. Some afflictions, left unchecked, may become permanent quirks that remain on the character. Other afflictions can be removed back in the village and by performing special activities, such as drinking at a bar or repenting at a church, that occupy the character's time, preventing them from being part of a dungeon party. Stress can be lowered while in a dungeon through camping offered at specific locations, or other restorative items, as well as when back in the nearby town. While camping, the characters will have another set of available skills that can be used to help relieve stress and help with other party members.


Chris Bourassa and Tyler Sigman had become friends while working at Backbone Entertainment, and had talked about the idea of building a game together, but their commitments to other studios left them unable to do so. During 2012 and early 2013, they had developed a number of ideas for potential games to develop, from which the core aspects of Darkest Dungeon bore out. In April 2013, they found they had the time to work on this project, and decided it was a «now or never» moment, forming British Columbia-based Red Hook Studios to develop the game. By 2015, their team included six people in addition to three more supporting their sound, music, and narration for the game.

The core idea of the game was its Affliction system, in which the dungeon-crawling characters would gain stress and eventually afflictions as they explored. Bourassa and Sigman noted that while they are fans of classic role-playing games such as Eye of the Beholder, The Bard's Tale, and Ultima Underworld, most of these games lacked the human element to the characters. They give an example of a character being down to their last hit point in battle and the player simply making decisions to win, the character reacting regardless of their low health. They instead wanted to «toy with player agency», giving moments where the player is reminded they do not have full control of the actions of the adventurers in the party. They also sought to alter how most loot systems in role-playing games work so that the player was not always focused on finding the best gear for the characters but instead working to support their characters. Bourassa and Sigman were aware that these facets may turn players away from the game due to the difficulty and inability to have full control, but continued to stay true to their vision of the game.

The Affliction system was inspired by psychologically traumatized heroes, both through historical events as well as works of fiction such as Hudson from Aliens and the soldiers from Band of Brothers who are transformed by the horrors of combat; Sigman pointed to the seventh episode of Band of Brothers where a soldier watches his friends die from a shell explosion, stares transfixed at the event, and then becomes unable to fight any more, as the feeling they wanted to capture. Though they were also inspired by Lovecraftian horror, they did not want to use the concept of «insanity» that is common in that genre, and instead focused more on the nature of stress and how it affected the human psyche. Because of the importance of the Affliction system to Darkest Dungeon, the developers spent significant time to make sure that the impact of stress and afflictions were emphasized dramatically in the game's presentation, using special graphics and sound cues to signal the onset of an affliction. They also created a «bark system», dialog stated by a character reflecting their current stress, affliction, and other attributes as another means to humanize the characters and remind the player that they do not have full control of the characters. Alongside the Affliction system, they developed the town facilities that are used to cure afflictions and reduce stress, using concepts they borrowed from tabletop games. They also included Virtues, positive afflictions that can result from high stress situations, and a means of tracking the afflictions of a given character over time, so that in future stress situations the character will often become encumbered by the same afflication, developing a behavioral pattern that the player may be able to use to their benefit. Darkest Dungeon Download Torrent.

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