Call of Duty World at War Download Free Full Game

Call of Duty World at War Full PC Game


Game Information

Official NameCall of Duty: World at War
VersionFull Game
File UploadTorrent
Developer (s)Treyarch (PC, PS3 & X360)
Publisher (s)Activision
Director (s)Cesar Stastny
Producer (s)Daniel Bunting
Designer (s)Margaret Tang
Artist (s)Colin Whitney (Art Director)
Writer (s)Craig Houston
Composer (s)Sean Murray
Platform (s)Microsoft Windows, PC
Release date (s)2008
Genre (s)First-person shooter
Mode (s)Single-player, multiplayer

Screenshots

Call of Duty World at War for PC Screenshots

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Overview

Call of Duty World at War Full PC Game Overview

Call of Duty World at War Download Free Full Game is a 2008 first-person shooter video game developed by Treyarch and published by Activision Blizzard for Microsoft Windows, PlayStation 3, Playstation 2, Wii, and Xbox 360. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II.

The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects.

The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific Theater and Eastern Front theaters of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4. The game also contains downloadable content called «map packs», which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online. Call of Duty World at War Free Download.

Gameplay

Overview

World at War is a game in the Call of Duty series,[4] and features a more mature theme than its previous installments.[5] The game is also open-ended, giving the player multiple ways to complete objectives.[6] The gameplay of World at War shares several features with previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[7]

When playing the Wii version of the game, instead of using a normal controller,such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.[8]

The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, the M1 Garand Rifle, the Mosin–Nagant rifle, and the Panzerschreck anti-tank rocket launcher. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets. Call of Duty World at War Free Download PC Game.

A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.[7]

The single player campaign includes thirteen hidden «death cards», denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and «paintball mode».[9]

Multiplayer

World at War includes a similar multiplayer experience to that which was established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[10] and feature six different multiplayer modes, including team deathmatch and capture the flag.[11] There are a group of three «killstreak rewards» that can be used to turn the tide of battle. The killstreak rewards include a recon plane, showing opposing players on the mini-map, an artillery strike upon an area, and attack dogs, which spawn and attack opposing players, which come with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited. The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a «squadmate co-op» mode which allows both players to experience the game through the same screen and point of view. Call of Duty World at War for PC.

All versions but the Wii feature the minigame Nazi Zombies, which consists of 1-4 players fighting an unlimited number of waves of Nazi zombies. Players can work together with other people to assassinate the zombies in a «co-op» (cooperative) mode either offline with two players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting M1911 pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to find and beat the players; when all players are damaged enough to fall, the game is over.[12] Three extra maps for the Nazi Zombie game mode were added with the World at War map packs. These maps, Shi No Numa, Verruckt and Der Riese added on to the Nacht Der Untoten map which came with the game.

Synopsis

Characters

During the single-player campaign, the player controls three different characters from a first-person perspective. The player first assumes the role of Private C. Miller of the United States Marine Corps' 1st Division in the Pacific campaign. He is captured by the Japanese, but is rescued by Corporal Roebuck (voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Island raid. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[13] Private Dimitri Petrenko, the second playable character, fights on the Eastern Front with Sergeant Viktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov's subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he regularly witnesses. They are all soldiers in the 3rd Shock Army under the command of Commissar Markhov.[13] The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina flying boat, who is only playable in the mission «Black Cats» during a solo campaign.[13]

Plot

The story begins on Makin Island on August 17, 1942. Marine Private C. Miller watches the torture and execution of a fellow Marine, along with another Marine being beaten by a Japanese soldier. Miller is rescued by a squad of Marines, led by Corporal Roebuck and Sergeant Tom Sullivan as they assault the island, replicating the Makin Island raid. The following story is set two years later at the beginning of the Battle of Peleliu. After breaking through the Japanese lines on the Peleliu beach, Miller destroys two Type 97 Chi-Ha tanks with rocket strikes, allowing the American tanks to advance. At the end of the mission, Sergeant Sullivan is killed by a Japanese officer with a katana. Roebuck, now promoted to Sergeant, and his squad make their way through the Peleliu swamps to launch an assault on a Japanese-held airfield to disable anti-aircraft guns. During the assault, Miller acquires a flamethrower to destroy a bunker and a bazooka to blow up Japanese tanks.[13]

The story then shifts to the Eastern Front on September 17, 1942 during the Battle of Stalingrad. Private Dimitri Petrenko regains consciousness in a blood-stained and body-filled fountain, just as German troops execute his surviving comrades. When they leave, Dimitri meets the injured Sergeant Viktor Reznov, another survivor, who tells him of his mission to kill a German general named Heinrich Amsel who is responsible for the massacres. After killing some German soldiers in their way, Dimitri follows Reznov through buildings and streets and they meet up with the remainder of Dimitri's unit, who are about to assault the General's communication post. During the assault, Dimitri manages to kill Amsel as he flees. Dimitri and Reznov jump into a small canal and escape. The following mission takes place three years later, during the Battle of the Seelow Heights, near Berlin. Dimitri has been captured by German soldiers in an abandoned house. He is saved when the Red Army attacks the house and he is re-united with Sgt. Reznov and introduced to his right-hand-man Pvt. Chernov. The Soviet troops advance through German lines and Dimitri aids them with a Panzerschreck until they reach and wipe out a German camp.[13]

The story then returns to the Pacific Theater. On Peleliu, the Americans are pushing further inland. Miller and his unit take out enemy mortar crews so their tanks can go inland. They then proceed through the Japanese underground tunnels to attack the artillery-filled Point, one of the major Japanese strongholds that had destroyed many landing boats when they first landed. This allows American ships to advance, and the island of Peleliu finally falls into American hands.

The following mission campaign returns to Eastern Europe, where Dimitri and Reznov pilot T-34 tanks pushing through German lines. The Soviet troops then board a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of Berlin, commencing the Battle of Berlin. They then advance through the streets, eventually reaching the entrance to the Berlin U-Bahn, where three German soldiers are attempting to surrender. Reznov is unwilling to deny his men their revenge and gives Dimitri the choice of determining their method of death: shooting them, or burning them alive with molotov cocktails. They head into the U-Bahn and start fighting German soldiers around the platforms, until a surge of water fills the tunnel and Dimitri, unable to avoid the oncoming tidal wave, almost drowns.[13]

The story then shifts back to the Pacific during the Battle of Okinawa, where the player becomes Petty Officer Locke in a PBY Catalina flying boat, which takes part in a raid on three merchant ships. On their way back to base, another Catalina, codenamed Hammerhead, is destroyed by Japanese Zeroes, leaving Locke and his crew alone. The US fleet is assaulted, replicating Operation Ten-Go. Locke's PBY, the only PBY near enough to come to immediate aid, works to rescue as many American sailors as possible, while fighting off Japanese PT boats and kamikaze planes. With the PBY almost completely destroyed, more US aircraft arrive and drive off the remaining Zeroes. In the following mission, Miller's squad makes a ground assault on Okinawa. They clear out the Japanese from machine gun bunkers, allowing American tanks to progress. With the battle almost won, the Americans storm Shuri Castle. Once inside, they encounter Japanese soldiers surrendering. However, when Roebuck and Polonsky go to search them, they reveal concealed grenades under their clothes, at which point the player is presented with the choice of saving either Roebuck or Polonsky. The remaining American troops arrive to assist the squad and engage the remaining Japanese soldiers in a battle in the castle center. After Miller calls in air strikes on two buildings, the Americans take Shuri Castle, crushing the last bastion of Japanese resistance in the Pacific War.[13]

The final missions start as Reznov drags Dimitri out of the U-Bahn to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at the Reichstag's entrance, Chernov is severely burned by a flamethrower, and is implied to be killed. Reznov, Dimitri, and the remaining Soviet soldiers enter the Reichstag and clear it of its German defenders, and reach the rooftop. After a final showdown on the top floor to reach the Nazi flag, Dimitri is shot by a dying German soldier in an attempt to stop him from planting the Soviet flag; Reznov kills the German with a machete. Although wounded, Dimitri manages to plant the Soviet flag (in an allusion to Raising a flag over the Reichstag), signaling Soviet victory and ending the war in Europe.

Development

World at War was announced on June 23, 2008 by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting.[14] The game had an approximately two-year-long development cycle, double that of Treyarch's previous entry to the series, Call of Duty 3.[5] The game is powered by an enhanced version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, which features propagating fire. Dismemberment, as well as realistic skin and clothes burning of the characters were added.[15]

Not long after, Treyarch released the modding tools for Call of Duty: World at War. These tools were the same ones used to create all the other Call of Duty series games, but with slight changes version to version, which can be downloaded online.[5] Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American campaign, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov.[16][17] A full-sized replica PBY Catalina was constructed for motion capture use.

Audio

The music for Call of Duty: World at War was composed by Sean Murray. He was hired after Brian Tuey, Treyarch's audio director, approached Murray. Murray stated that they had worked together earlier on True Crime: New York City, the sequel to the first True Crime: Streets of LA, and that «he [Tuey] knew I would bring a fresh approach to Call of Duty: World at War». This also led to Adam Levenson, the audio director of Activision, being called in to help them. Murray also said that he wanted to make the music more fun and intense, but also «a specific musical path that follows the psyche of the gameplay».[18]

The new technology of occlusion, which changes the sound made by nearby object depending on objects blocking its path e.g. walls, has been added to World at War. The game has various levels of «muffled» sound depending on the objects it travels though e.g. a more muffled sound through a thick wall compared to a slightly muffled sound through a thin short wall. For the first time in a Call of Duty game, the player is able to tell the difference between someone walking next to the player and someone walking above or below the player, as well as telling the difference between a shot fired in the distance and a shot fired close by, but behind a solid object.[19]

The other technology of Flux was also developed using field recording systems. The World at War crew traveled to a desert with mountains on both side of the range to test the frequencies of sounds made by World War II weapons. Microphones were placed 60 yards (55 m) behind and 60 yards in front of the gun to test the echoes. This was later replicated and developed in the studio for the game software. It means that players will be able to pinpoint a sniper rifle shot, as it reflects off them, as well as hearing the initial 'pop' of a hand grenade blowing up and then the grenade's loud «whoosh» sound that begins where the grenade blew up, and ends behind the player. The flux system also combines with the occlusion system. Call of Duty World at War Download Torrent.


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