Arcanum Of Steamworks and Magick Obscura Download Free Full Game

Arcanum Of Steamworks and Magick Obscura Full PC Game


Game Information

Official NameArcanum: Of Steamworks and Magick Obscura
VersionFull Game
File UploadTorrent
Developer (s)Troika Games
Publisher (s)Sierra Entertainment
Designer (s)Jason D. Anderson
Composer (s)Ben Houge
Platform (s)Microsoft Windows, PC
Release date (s)2001
Genre (s)Role-playing
Mode (s)Single-player, multiplayer
Distribution2 CDs, download

Screenshots

Arcanum Of Steamworks and Magick Obscura for PC Screenshots

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Overview

Arcanum Of Steamworks and Magick Obscura Full PC Game Overview

Arcanum Of Steamworks and Magick Obscura Download Free Full Game (more commonly known as Arcanum) is a 2001 role-playing video game developed by Troika Games and published by Sierra Entertainment. It was released in North America and Europe in August 2001 for Microsoft Windows. Debuting at fourth position on NPD Intelect's best-seller list,[2] it was Troika's first game and also their best-selling title with over 234,000 copies sold and with revenues of US$8.8 million.[3]

The story takes place on the continent of Arcanum, which is a fantasy setting that is in the process of an industrial revolution.[4] The story begins with the crash of the zeppelin IFS Zephyr, of which the protagonist is the only survivor, which leads them throughout the land in search of answers. The game employs an isometric perspective and features an open game world where the protagonist can travel unhindered.

Gameplay

Gameplay in Arcanum consists of traveling through the game world, visiting locations and interacting with the local inhabitants, typically in real-time. Occasionally, inhabitants will require the player's assistance in various tasks, which the player may choose to solve in order to acquire special items, experience points, or new followers. Many quests offer multiple solutions for the player, depending on their playing style, which may consist of combat, persuasion, thievery, or bribery. Ultimately, players will encounter hostile opponents (if such encounters are not avoided using stealth or diplomacy), in which case they and the player will engage in combat, which can be real-time or turn-based. Arcanum Of Steamworks and Magick Obscura Free Download.

Combat

Three combat modes were included in the final release of the game: real-time, turn-based, and a faster version of turn-based. Arcanum's combat design has received some levels of criticism, with reviews usually stating that it is poorly balanced and frantic.[5] The player's combat capabilities are in large part governed by the character's combat skills and weapons. Attacking is performed automatically by clicking on a hostile NPC provided that they are in range of the attack.

Combat skills that the player character can choose from include melee weapons (with an optional back stabbing skill for stealth-oriented players), thrown weapons, archery, firearms, and a large variety of certain damage-inflicting spells from some schools of magic. Deciding whether or not to use violence in some parts of the game sometimes carries consequences for the player's party and its followers. Some AI-controlled followers the player has in the party will find their character's conduct morally objectionable, causing the player to lose reputation with some of the followers who may leave or even attack the player.[6]

Character creation

Arcanum begins with the player creating their character, choosing from a large and unique variety of races, attributes, technological skills, magical aptitudes, and background traits, or the player may choose a predefined character. Over the course of the game, the character may improve their skills by gaining experience through completing quests or defeating opponents in combat.[7] Every time the player gains a level, they can spend one character point to improve any attribute, weapon skill, technological discipline, school of magic, thievery skill, or social skill. Every fifth level, one additional character point is awarded for a total of 64 character points.[8] The player can only control one character directly but may recruit additional followers during the game depending on their aptitudes and alignment. Arcanum Of Steamworks and Magick Obscura Free Download PC Game.

Player characters have the choice of specializing in a technological path which emphasizes constructing weapons, ammunition, and items from various components; a magical path which emphasizes spellcasting; or a neutral path, learning both magic and technology skills, which allows the most flexibility. The game uses a meter to show how biased towards magic or technology the player is; any character points spent on a technological discipline or skill move the aptitude meter towards the technology side and any points spent on spells move it towards the magical side. Character points spent on attributes or any other skills do not alter the aptitude meter.[9][10] A high aptitude toward technology renders the character resistant or immune to magic (both harmful and beneficial) and also greatly decreases the character's ability to use magic effectively and limits the effectiveness of magical items. A high magical aptitude increases the effects of the character's magic and the power of magical items they equip, but technological items they equip will be subject to malfunctions, reflected in an increasingly higher chance of the character critically failing in combat, which can have devastating effects.

Synopsis

Setting

Arcanum is the name of the fantasy world in which the game unfolds. It consists of a continental mainland and three islands.[11] The world is inhabited by various races resembling those from the works of Tolkien, including humans, elves and half-elves, dwarves, gnomes, halflings, orcs, ogres, and various wildlife. Players can choose from humans, elves, dwarves, gnomes, halflings, and human hybrid races, including half-elves, half-orcs and half-ogres as playable races.[12] The continent is divided between several different political entities. The Unified Kingdom is rapidly industrializing. Its two largest cities are Tarant and Ashbury, and it is the most technologically advanced kingdom. The Kingdom of Cumbria is a deteriorated kingdom, consisting of Dernholm and Black Root, and ruled by an old conservative king. The Kingdom of Arland, extending from Caladon to Roseborough, is a small but thriving monarchy west of the Stonewall range. The Glimmering Forest, the largest in Arcanum, is home to the elven city of Qintarra and the dark elven city of T'sen-Ang, and has been untouched by the technological advancements of the time. The Stonewall and Grey Mountain Ranges are home to the remaining dwarven clans: the Black Mountain Clan, the Stonecutter Clan, the Wheel Clan, and the Iron Clan. Many other minor settlements also exist, as well as containing ruins of past civilizations. The biggest of these is the ruins of Vendigroth, the most advanced city on Arcanum, which met a sudden and mysterious end.[11][13]

An important in-game dynamic is the dichotomy of magic and technology in the world. Technology is explained to function by using physical law to produce a desired result, e.g., a bolt of electricity from a Tesla Gun would arc through the most conductive path to its target, with some plated armors being more prone to electrical damage than others. Magic, on the other hand, is explained to manipulate physical law to make a lightning spell follow the shortest path to the target, instead of the natural path. The two are incompatible to the point that they overwhelm each other. Technological devices will become ineffective or even permanently inoperative in the presence of powerful magic and vice versa. Much of the population has chosen to embrace technology for its efficiency, accessibility, and permanent results. The elves, dark elves, and some humans continue to practice magic exclusively. This also affects interactions between different characters, as spells cast on technologists or firearms used against mages have a failure rate. Arcanum Of Steamworks and Magick Obscura for PC.

Orcs and ogres are looked down upon as savage, feral peoples by Arcanum's civilized folk, who own virtually all the industry of the major population centers. There is a great enmity between elves and dwarfs, the former being naturally inclined towards magically-defined society, the latter being forerunners of the technology race—and many elves blame the dwarfs for the rise of human technology and concomitant waning of elfish political power. Scientists are unwelcome in magical societies like Qintarra or Tulla but will be respected if they are righteous and good folk. Conversely, a mage would be admitted onto a steam train only on the provision that he take a third-class seat on the last caboose, so as not to cause interference with the engine (despite there being no in-game mechanic by which even the powerful mages can affect it). Powerful mages may be denied transport altogether.[15][16]

Plot

Arcanum begins with a cut scene of the IFS Zephyr, a luxury zeppelin, on her maiden voyage from Caladon to Tarant. Two monoplanes, piloted by Half-Ogre bandits, close in on the craft and commence attack runs, succeeding in shooting it down. An old gnome who is a passenger aboard the Zephyr is now in his death throes under charred debris and tells the player to bring a silver ring to «the boy,» and promptly dies. Being the only survivor of the crash, the main character is proclaimed as «The Living One,» a holy reincarnate, by the only witness to the crash, Virgil. The story follows the player's path as he searches for the origin of the ring. Over the course of the game, the player uncovers more about the history of the continent, the motivation of the assassins who are trying to kill him, and the identity of the one threatening to end all life in the land.[17]

Arcanum is an example of a non-linear role-playing game. At various points throughout the game, players may take the story in different directions, sometimes permanently removing different paths of action. The game's central quest ultimately develops according to how players navigate its dichotomies, the most apparent being that of magic and technology. Many of the game's side quests allow for more than one solution depending on the player character's specializations and certain portions of the main quest can be solved more easily through dialogue than through combat. The game's magic/technology and good/evil alignments also influence what followers a character can attract throughout the game or how other NPCs will react to the player.[18]

Development

Arcanum's public beta testing commenced in September 2000.[19] It is the debut title of now-defunct development house Troika Games, which consisted of former Interplay Entertainment staff—most notably Tim Cain—responsible for 1997's critically acclaimed Fallout. On release, the game was found to be incompatible with some video cards, such as Voodoo2, and drivers such as nVidia's Detonator3. Furthermore, the game's copy protection software, SecuROM, caused system-component conflicts with particular brands of sound cards and CD-ROM drives.[20] Such bugs, as well as some gameplay bugs, were one of the game's biggest criticisms.[12][21]

Design

Arcanum's large, free-form world bears many similarities to Fallout with regards to the scarcity of towns, cities, or other locations of interest; however Arcanum's map is much larger and more diverse than Fallout's. The travel system has some similarities with The Elder Scrolls in that the world can be traveled across in-game (where occasionally the player runs into enemy groups), without the use of the world map, and that the game doesn't rush the player into pursuing the main quest.[22]

The game comes packaged with an editor, called WorldEdit, that allows players to create their own maps, campaigns, and NPCs. The program allows any game-world object to be input into existing and newly created environments via GUI menus. Editing can be done in either isometric or top-down views. Players have charge over the game's variables, such as the skill level required to pick a certain lock or the precise time that an electric light will turn on. Players are also able to create brand new objects via the scenery creator.[23]

Sequel

In a 2000 interview with Nextgame.it, Tim Cain announced plans for an Arcanum sequel,[24] but these plans would not come to pass—Troika Games filed for dissolution on September 30, 2005.

In September 2006, one of Arcanum's lead programmers and co-founder of Troika, Leonard Boyarsky, divulged that the studio had originally commenced work on a sequel, going by the working title of Journey to the Centre of Arcanum, which would use Valve's Source Engine. Development was curtailed by disputes between Sierra and Valve, resulting ultimately in the project being shelved. Arcanum Of Steamworks and Magick Obscura Download Torrent.


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