Rust Full PC Game
Game Information
Official Name | Rust |
Version | Full Game |
File Upload | Torrent |
Developer (s) | Facepunch Studios |
Platform (s) | Microsoft Windows, PC |
Release date (s) | 2013 |
Genre (s) | Action-adventure, survival |
Screenshots
Overview
Rust Full PC Game Overview
Rust Download Free Full Game is a multiplayer-only survival video game in development by Facepunch Studios for Microsoft Windows, OS X, and Linux. Rust was originally released onto Steam's Early Access program on 11 December 2013. Rust was initially created as a clone of DayZ, a popular mod for ARMA 2 with the addition of crafting elements.
The game tasks players to survive in the wilderness by crafting items using the materials they gather or steal; the player starts with only a rock and a torch. There is only a multiplayer mode and a prevalent concept in Rust is to form and join clans with other players. Raiding is a very common action, usually done in large clans. Since Rust's first alpha launch, animals, hunting and the ability to craft armor and weapons have been added. It initially featured zombies as enemies, but subsequently replaced them with bears and wolves. Radiation was also removed due to the frustration it was causing players. Rust Free Download.
Throughout Rust's alpha release, it was been met with mixed critic reviews and many comparisons with other survival games were made, with the most common one being the mixture between DayZ and Minecraft. Reviewers praised the game's concept and gameplay, while also noting the obvious unfinishedness. By the end of 2015, Rust had sold over three million copies.
Gameplay
The object of the game is to survive in a harsh open world, starting with next to nothing and working to rebuild as the player sees fit. Wolves and bears represent a threat to new characters, but the primary danger comes from other players. There is no option to turn off player vs player combat. In order to survive, the player must craft tools, build fortresses, level up and team with other players. Unlike many other sandbox games, Rust only features a multiplayer mode.
Upon starting a new character, the player will have only a rock and a torch, the former of which can be used to cut down trees and break apart stones. In order to survive in the world, the player must gather resources such as wood and stone and craft tools, weapons and other gear. The player can gather cloth, food, stone, metal ore, sulfur ore and wood by killing animals, mining rocks and chopping trees. The player starts with an initial list of items which they can craft and can learn how to craft new items by gaining experience points and leveling up. Rust Free Download PC Game.
An important element in Rust is the concept of airdrops. These happen randomly, or may be called in by players using rare consumables called «supply signals». Airdrops are parachute-equipped pallets of supplies that are delivered via a propeller plane, and can be seen coming in over extremely long distances. This causes a rush of players seeking the supplies every time it happens. Players who use supply signals tend to do so inside of a base, to prevent other players from looting the supplies they called in. Combat is accomplished with bows, melee weapons and craftable guns. Bullets and other projectiles travel via a ballistic trajectory, with optional «High Velocity» (HV) ammunition that experiences less drop over distance. Damage is calculated using hit tracking, making shots to the head or chest more damaging than — for instance — shots to the leg or arm. Holosights, scopes and suppressors can be attached to the guns.
The player must stay well fed or they will die of starvation. There are other challenges the player may face during gameplay, such as drowning, hypothermia and attacks from wildlife (primarily from bears and wolves). A prevalent concept in Rust is to form a «clan» with other players. These clans usually create housing for their members, provide items and supplies to each other and partake in organized raiding of other players and looting.
Development
The development for Rust began as a clone of DayZ, a popular mod for ARMA 2, as well as featuring elements of Minecraft. Garry Newman, the CEO of Facepunch Studios, said «Rust started off as a DayZ clone. But then we decided that we are sick of fighting zombies. And can't compete with the Arma island in terms of landmarks and towns». Following its initial alpha launch, updates for Rust were released, adding mechanics such as animals, hunting, armor and weapons. In February 2014, zombies were removed from Rust and replaced with black bears and wolves. Early on in the development, the choice was made not to try to populate the world with interesting locations to explore, but rather give the players the ability to create such places. Newman described it as «we give them the tools, they make the world». Rust for PC.
One of the aims of the developers was to create a world which doesn't encourage any particular kind of behavior from players. They considered implementing a system similar to DayZ in which players who kill other players get unique outfits that identify them as 'bandits', or possibly a rating or color-coded system. However, the developers ultimately rejected all of these, as they felt it would detract from player freedom. Instead, they found to their surprise that the implementation of voice chat had a noticeable effect on player behavior. With the ability to communicate, many players would no longer kill each other on sight out of fear.
The game is currently in alpha stages of development, and is being distributed via Steam's Early Access program. In late 2014, an «experimental mode» for Rust was released and the game was ported onto Unity 5. The experimental mode featured a new anti-cheat system[a] and banned over 4,500 accounts over the first weekend of release. In October 2014, the experimental mode became the default launch option. In the original game, the heads-up display featured statistics such as health, hunger and radiation level. These were later replaced, the radiation level was changed to thirst and hidden statistics such as hypothermia were also added. Monuments used to contain radiation hazards, but the hazard was removed in a later update because of the annoyance it was causing players.
In July 2015, female models were added to the game but were only available for server administrators in order to test them. Similar to the skin color attribute, users will be automatically assigned a gender which is permanently linked to their Steam account. Later in 2015, cosmetic items for guns, clothing and other objects were added to the game. When Valve introduced the «Item Stores», Rust was the first game on Steam to use the feature. The Steam Community Market was also selling the cosmetics, resulting in clashing prices, with some being cheaper in the store and some being more expensive.
Blueprints, one of the prevalent concepts in Rust were removed in July 2016 and replaced with an experience system where players could level up after completing tasks, such as gathering wood.
Reception
Rust has received mixed reception throughout its alpha release, having sold over 150,000 copies in its first two weeks, whereas Garry's Mod had sold 34,000 within the same amount of time. Rust sales hit one million after two months as an Early Access title and by the end of 2015, Rust had sold over 3 million copies. By February 2014, Rust had overtaken Garry's Mod in terms of sales, making over US$30 million. Other games, such as The Forest, H1Z1: Just Survive, Ark: Survival Evolved, and 7 Days to Die were compared to Rust due to the open world survival aspect, along with having crafting mechanics similar to Rust.
Alpha release
Throughout Rust's alpha release, it received mixed reviews, with many noting the unfinished state of the game. In particular, Andy Chalk (PC Gamer) said Rust was a great use of Early Access and even though «it's far from finished», it's ready to be played. Shaun McInnis (GameSpot) said that the early 2014 version was «rough around the edges» and «littered with bugs», albeit entertaining and has a lot of potential; he said it continues to improve with every update.
Many reviewers liked the game but couldn't recommend it due to bugs and the obvious unfinishedness of it. Many said Rust had potential. Matt Purslow, (PCGamesN) wrote in his review of Rust he was positive it will be worth the wait even if it's the end of 2015 before it's better than what it was at the beginning of 2014. His verdict was to wait. Matthew Cox (Rock, Paper, Shotgun) said it was good that the developers switched to the Unity engine in late 2014 due to the instability of the game. He found many glitches in the late 2014 version, including unresponsive animals, framerate issues and sometimes servers would randomly disconnect him. Cox said Rust had potential, and the performance issues had been regularly acknowledged in the dev blogs. Rob Zacny (Rock, Paper, Shotgun) said there was more respect and coorporation in the community, compared to what there was a year ago [2015]. He said that after a few deaths, playing seems tedious and «starts to feel like it [survival] might be a punishment, rather than a goal».
The game was compared to Minecraft and DayZ, along with other games by Kotaku and IGN writers. Luke Plunkett (Kotaku) joked at how it's like playing a game where someone thought «wow, wouldn't it be awesome if I could play DayZ and Minecraft at the same time?». He noted the difficulty of the video game and again compared it to Minecraft and DayZ, saying the player will get used to the Game Over screen. Mitch Dyer (IGN) criticised Rust, saying it's a semi-broken game that's difficult to recommend due to the challenging and frustrating gameplay, but later in the review, Dyer said there were some moments that made the game unforgettable and more interesting than its inspiration.
The inability to choose and design the character the player played as in the game was both commended and criticised. The YouTube channel Extra Credits commended Rust for promoting diversity in the way in which the game decides for the player their in-game race; by randomly selecting a player's race and tying it to their Steam ID, the game can force players to experience the game as a different race than they would normally experience, thereby promoting a greater level of empathy for what it might be like to be someone of different ethnicity than the player. The lack of communication between Facepunch and the community when adding female models was criticised by David Craddock (Shacknews), where he mentions he understands Facepunch's reasoning behind the lack of options but they way they implemented it could've been more effective if the communication was better. In response to the criticism, Garry Newman commented that he had felt some trepidation towards adding the racial feature, fearing that it might be seen as just the original character model «blacked up», and stressed how the chosen ethnicity was permanent as «just like in real life, you are who you are». Garry Newman discussed the reasoning behind not giving the option to choose the gender and race of the player's character in an article on The Guardian, saying Rust is about survival, not characterization and identity. When female models were added, sales reportedly «skyrocketed» by 74%. Rust Download Torrent.
Rust Free Download PC Game
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