Medieval 2 Total War Kingdoms Full PC Game
Game Information
Official Name | Medieval II: Total War: Kingdoms |
Version | Full Game |
File Upload | Torrent |
Developer (s) | The Creative Assembly |
Publisher (s) | Sega |
Designer (s) | William Davis |
Platform (s) | Microsoft Windows, PC |
Release date (s) | 28 August 2007 |
Genre (s) | Real-time tactics, Turn-based strategy |
Mode (s) | Single-player, Multiplayer |
Screenshots
Overview
Medieval 2 Total War Kingdoms Full PC Game Overview
Medieval 2 Total War Kingdoms Download Free Full Game is the expansion to the 2006 PC game Medieval II: Total War. It was developed by The Creative Assembly. The expansion was released on 28 August 2007 in North America and has four new campaigns: the first wave of European colonization of the Americas, the series of wars (including the Welsh Conquest, the Irish Invasion, the Scottish-Norwegian War, the Scottish Independence War and the Barons' Rebellion) fought on British Isles during the 13th century, the Third and Fourth Crusades, and the Northern Crusades.
Campaigns
Kingdoms has 4 new campaigns, each one focusing on a different geographical area. Each new campaign must be individually installed and the entire expansion pack takes up around 4 GB of hard drive space. The non-playable campaign factions are playable in a quick game or a custom game.
Americas Campaign
The Americas campaign is set in the early sixteenth century, covering the early period of European colonisation of Mesoamerica. The Europeans must struggle to explore an unknown land filled with violent natives, while the Native Americans attempt to stall foreign invasion and simultaneously expand their lands at the expense of their neighbors. Medieval 2 Total War Kingdoms Free Download.
List of Factions
- New Spain
- Aztec Empire
- Mayans
- Apachean Tribes
- Chichimeca (Unlockable)
- Tlaxcalans (Unlockable)
- Tarascans (Unlockable)
- New France (non-playable)
- English Colonies (non-playable)
Notable Features
This campaign implements various conquistador armies that went to the New World by spawning large, formidable armies in the Americas with allegiance to New Spain. Once spawned, the New Spain faction can use these armies however they see fit. French and English forces will show up in the same way: the French appears in Louisiana and the English in Honduras.
The colonizing forces consist of small numbers of expensive but powerful units, their numbers often bolstered by local native mercenaries. The native factions have weaker units with little armor, but their extremely low upkeep allows vast numbers of them to be fielded and they generally possess high morale. Medieval 2 Total War Kingdoms Free Download PC Game.
When the player progresses through the campaign playing as New Spain, the player will be presented with missions from the King of Spain, and when sufficient influence is gained, the player may be granted a higher title of nobility such as Baron, Count, etc. These titles unlock more advanced building levels for the player to use.
The Apachean Tribes faction has access to the «warpath» ability which is an equivalent shamanistic counterpart to the jihad in the main campaign. The Apache can also use the technology of colonizing factions—after battling a colonizing faction such as New Spain, the Apache will be able to construct gun trading tipis and horse trainers, unlocking new, more technologically advanced units (such as cavalry and musketeers, which the faction initially lacks). The Chichimeca can also use enemy technology to their advantage.
All of the factions that believe in the Sun God are able to sacrifice units instead of disbanding them. They can also sacrifice populations upon capturing a settlement or they can sacrifice captured enemy troops. Sacrificing upholds the religion of the Sun God and increases the happiness of the local populace.
Britannia Campaign
At the beginning of the Britannia campaign in 1258, the British Isles are in chaos. The Kingdom of England exercises influence over most of the Isles, but its power is contested from several theatres. In the far west, on Irish soil, England tenuously holds a network of fortresses that keep the Irish at bay. However, the chieftain Brian O'Neill has succeeded in uniting the Irish, and despite their lack of heavy infantry, with a strong push they may seize the island. On the Marches, the Welsh have also been united, by Prince Llywelyn ap Gruffudd, who threatens the lightly held English border fortresses and rules over a people who simply refuse to be subjugated. In the north, the English are allied with the fierce Scots, but this bond is untenable, and the only remaining question is when war in the Scottish Highlands will erupt. Finally, the warlike Norwegians are returning to the Isles, having held the Isle of Man and the Hebrides for some time, their king coming personally to oversee the conquest of Britannia. England is the largest and richest faction in the isles, however they are very thinly spread, and incursions into their territories from the Welsh, Irish and even perhaps the Scots or Norwegians, seem inevitable unless action is taken. Perhaps worst of all, dissent smolders within its own borders, in the form of the Barons' Alliance, which threatens to unify into a full-fledged rebellion. Time will tell who can come through blood and iron to unite Britannia. Medieval 2 Total War Kingdoms Download Torrent.
List of Factions
- Kingdom of England
- Kingdom of Scotland
- Kingdoms of Ireland
- Principality of Wales
- Kingdom of Norway
- Barons' Alliance (non-playable)
Notable Features
The presence of permanent stone forts placed in strategic locations (which can be garrisoned and provide free upkeep for a small number of units). These structures can hold out for a brief time against sieges and are automatically repaired after each battle.
Certain units can only be trained if that faction's culture is high enough in a settlement making expansion into conquered land more difficult. Culture has replaced religion in the game, and priest units are unavailable in this campaign.
A special, unplayable faction—Barons' Alliance—is similar in gameplay terms to the Eastern and Western Roman Rebels from Rome: Total War: Barbarian Invasion. When characters, armies and settlements under English control rebel against their faction's control, they will become part of the Alliance, a faction with essentially the same strengths and weaknesses of the original faction, including the ability to utilise diplomacy and assassination to achieve their goals.
Every faction gets paid an additional amount of florins every turn. This payment is referred to as 'The King's Purse'. In Medieval 2: Total War some factions had a high king's purse payment every turn and some had a low payment. Rather than having a fixed king's purse, each faction in the Britannia Campaign has a Dynamic King's Purse—the sum of money a faction is paid every turn can change.
A number of special historical figures, including King Edward I, William Wallace, Prince Llywelyn of Wales, High King Brian O'Neill and King Haakon IV of Norway appear either at the start of the campaign or at some later point. Though they lack the special abilities of the hero characters from the Crusades campaign, they are usually accompanied by a large army.
If any of the starting Welsh settlements are captured by the English, Welsh insurgents rise up in an attempt to recapture the settlements. The quality of the units in the rebel army will depend on which settlement is captured, for example the rebel army will be very strong if the starting Welsh capital—Caernarvon—is captured, and it is a weaker army if smaller Welsh settlements are conquered (such as Pembroke). An interesting historical misdirection is that Caernarvon, the Welsh Capital, did not have a castle until 1283, despite the campaign beginning in 1258, and was no more than a minor town at the time. The actual capital of Wales in the period, Machynlleth, is not in the game.
Crusades Campaign
Beginning in 1174, the Crusades Campaign is set several years prior to the outbreak of the Third Crusade, continuing into the Fourth Crusade and beyond. It follows the Kingdom of Jerusalem and Principality of Antioch as they attempt to strengthen the presence of Christendom in the Holy Lands, whilst the Seljuq Empire led by Nur ad-Din Zangi and the Ayyubid Sultanate led by Saladin attempt to drive them out. Meanwhile, the Byzantine Empire led by Emperor Manuel Komnenos slowly moves into the middle east to regain its lost glory, and attempts to drive back the armies of the Turks as well as deal with the rebels and the Venetians that harass them in the west.
List of Factions
- Kingdom of Jerusalem
- Principality of Antioch
- Byzantine Empire
- Seljuq Empire
- Ayyubid Sultanate
- Republic of Venice (non-playable)
- Mongol Empire (non-playable)
Notable Features
Generals in the Crusades campaign have the ability to construct permanent forts that remain even after vacated by troops.
The Principality of Antioch and Kingdom of Jerusalem may make use of the Knights Hospitaller and Templar orders, respectively, thus giving them access to unique units — of whom only one of each may be present on the campaign map at one time.
Each of the five playable factions owns a single region designated as a «Power Centre», with the loss of these centres dealing a major blow to that faction. For example, the loss of a faction's Power Centre will prevent the recruitment of certain troop types. Should a Power Centre be lost, reinforcements will often be sent to assist in recapturing that settlement.
In addition, there are some events that can aid or hamper the player's faction. Namely, some of these are the Fourth Crusade (the arrival of two large Venetian armies near Constantinople, which can threaten the Byzantine player), the Mameluke rebellion of 1250 (when the Mamluk dynasty seized power in Egypt, giving the player a powerful Mamluk army under Baybars), the Mongol invasion of Asia (which can prove threatening to any Middle Eastern player), and the rise of Osman I in Turkey, which gives the Turks a reformed army called Janissaries. Medieval 2 Total War Kingdoms for PC.
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