Civilization 5 Full PC Game
Game Information
Official Name | Civilization V |
Version | Full Game |
File Upload | Torrent |
Platform (s) | Microsoft Windows, PC |
Release date (s) | 2010 |
Developer (s) | Firaxis Games |
Publisher (s) | 2K Games (Windows) |
Distributor (s) | Take-Two Interactive |
Director (s) | Jon Shafer |
Producer (s) | Dennis Shirk |
Designer (s) | Jon Shafer |
Programmer (s) | Brian Wade |
Artist (s) | Dorian Newcomb |
Composer (s) | Michael Curran |
Series | Civilization |
Genre (s) | Turn-based strategy, 4X |
Mode (s) | Single-player, multiplayer |
Screenshots
Overview
Civilization 5 Full PC Game Overview
Civilization 5 Download Free Full Game is a 4X video game in the Civilization series developed by Firaxis Games. The game was released on Microsoft Windows in September 2010, on OS X on November 23, 2010, and on Linux on June 10, 2014.
In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, achieving one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies. In addition, the maps contain computer-controlled city-states as non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles, and roads now have a maintenance cost, making them much less common. The game features community, modding, and multiplayer elements. It is available for download on Steam. Civilization 5 Free Download.
Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012, in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.
A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as international trade routes, a world congress, tourism, great works, as well as nine new civilizations, eight additional wonders, and three ideologies. It was released on July 9, 2013, in North America and in the rest of the world three days later.
Gameplay
Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group («civilization») and must guide its growth over the course of thousands of years. It starts with the founding of a small settlement and ends after achieving one of the victory conditions—or surviving until the number of game turns end, at which point the highest-scoring civilization, based on several factors, such as population, land, technological advancement, and cultural development, is declared the winner.
During their turn, the player must manage units representing civilian and military forces: directing units to explore the world, found new cities, go into battle to take over other civilizations, control production in their cities to produce new units and buildings, improve land, handle diplomacy with other civilizations in the game, and finally direct the civilization's growth in technology, culture, food supply, and economics. Victory conditions can include taking over the entire world by force, convincing the other civilizations through diplomacy to acknowledge the player as a leader, becoming influential with all civilizations through tourism, or winning the space race to build a colony spaceship to reach a nearby planet, or winning from being the most powerful civilization on the globe after a set number of turns.
The artificial intelligence (AI) in Civilization V is designed to operate on four levels: the tactical AI controls individual units; the operational AI oversees the entire war front; the strategic AI manages the entire empire; and the grand strategic AI sets long-term goals and determines how to win the game. The four levels of AI complement each other to allow for complex and fluid AI behaviours, which will differ from game to game. Each of the AI-controlled leaders has a unique personality, determined by a combination of 'flavors' on a ten-point scale; however, the values may differ slightly in each game. There are 26 flavors, grouped into categories including growth, expansion, wide strategy, military preferences, recon, naval recon, naval growth, and development preferences. Civilization 5 Free Download PC Game.
As in previous versions, cities remain the central pillar of Civilization gameplay. A city can be founded on a desired location by a settler unit, produced in the same way as military units, and the city will grow in population, produce units and buildings, and generate research, wealth and culture. The city will also expand its borders one or more tiles at a time, which is critical in claiming territory and resources. The expansion process is automated and directed towards the city's needs, but tiles can be bought with gold.
Siege warfare has been revamped. Whereas cities in previous Civ games relied entirely on garrisoned units for defense, cities in Civ V now defend themselves, and can attack invading units with a ranged attack expanding two tiles outward. Cities have hit points that, if taken down to zero, will signal the city's defeat to invading forces; surviving an attack allows a city to recover a fraction (approximately 15%) of its hit points automatically each turn. In addition, any melee unit loses hit points upon attacking a city, dependent upon the strength of the city and unit. Hit points can be increased by garrisoning a unit in the city or building defensive structures (e.g. walls).
Captured cities can be annexed, razed, or transformed into a puppet state, each option having distinct advantages and disadvantages; for example, puppet states will provide resources, have lower unhappiness, and not increase the cost of cultural polices, but has reduced science and culture yields and cannot be directly controlled, being controlled by the A.I. instead.
In this iteration of the series, tactical gameplay in combat is encouraged in place of overwhelming numerical force, with the introduction of new gameplay mechanisms. Most significantly, the square grid of the world map has been replaced with a hexagonal grid, a feature inspired by the 1994 game Panzer General, according to lead designer Jon Shafer. In addition, each hexagonal tile, including city tiles, can accommodate only one military unit and one civilian unit or great person at a time, forcing armies to spread out over large areas rather than being stacked onto a single tile. This has the effect of moving most large battles outside of the cities, and forces increased realism in sieges, which are now most effective when surrounding the city tile because of bonuses from flanking. Civilization 5 for PC.
Increased movement points, simpler transportation over water (embarkment instead of unit transport with water vessels), ranged attacks, and swapping of adjacent units allows for more precise maneuvering of units. There is also a balance between ranged and melee units. Ranged units can attack melee units without retribution, but melee units will normally destroy ranged units.
In an effort to make individual units more valuable to the player (compared to previous games in the series), they take longer to produce, and gain experience from defeating enemy units. At set levels this experience can be redeemed for promotions, which provide various bonuses for increasing their effectiveness, or to substantially heal themselves. In a further departure from previous games, units are no longer always destroyed if defeated in combat, taking partial damage, which can be healed at various rates depending on their type, location, and promotions earned. However, healthy units can still be completely destroyed in a single engagement if the opposing unit is much stronger.
Special «Great Person» units are still present in the game, providing special bonuses to the civilization that births them, with each named after a historic figure such as Albert Einstein or Leonardo da Vinci. Great people come in several varieties, and those available in the base game can be consumed to produce one of three effects: start a golden age, build a unique terrain improvement, or perform a unique special ability. For example, a Great General can create a 'Citadel' (a strong fort with the ability to inflict damage on nearby enemy units), or increase the combat strength of nearby friendly units (this is the only ability that does not require the consumption of the unit). With the exception of Great Prophets in the expansion sets, capturing a Great Person destroys him or her. Many Great People in the game have bonuses linked to the special ability of the Civilization; for example, one of Mongolia's special abilities is to increase the movement rate of great generals from 2 to 5 and rename them into «Khans».
The technology trading that occurred in previous titles in the series has been removed in favor of joint technological ventures. Two civilizations at peace can form a research agreement, which for an initial investment of gold provides both a certain amount of science so long as they remain at peace. Prior to the 1.0.1.332 PC version of the game, research agreements provided both parties with a random unknown technology after a set number of turns of uninterrupted peaceful relations. It is possible for a civilization to sign a research agreement for the sole purpose of getting an enemy to spend money which could be used for other purposes; AI civilizations are programmed to sometimes use this tactic before declaring war. After the player discovers a new technology, a quote related to the technology is read by British actor W. Morgan Sheppard, who also narrates the game's opening cinematic.
Development
Firaxis began work on Civilization V sometime in 2007. Initially, the team working on the game consisted of seven artists led by Jon Shafer; this team gradually grew to 56 members. For initial tests of gameplay ideas, the team used the Civilization IV game engine (Gamebryo), while a new graphics engine was built from the ground up; this new engine, called LORE, came online only 18 months prior to the game's release. Teams working on different aspects of the game were located close to each other, which enabled the developers to solve some of the issues they were facing in a timely manner.
According to producer Dennis Shirk, the move to one unit per tile had a great impact on the game's core systems, such as forcing them to create an entirely new AI system and the lack of emphasis on the game's later eras. The increased emphasis of the game's new features also meant that the developers had to trim some of the systems that existed in previous Civilization games. Other challenges that faced the developers included the lack of members working on the multiplayer and the loss of critical team members. After approximately 3 years and 3 months of development, the game was finally released on September 21, 2010.
Release
2K Games released Civilization V and its demo on September 21, 2010, It is distributed through retail and the Steam content delivery system. The OS X version was released on November 23, 2010, and the Linux/SteamOS version was released on June 10, 2014. In conjunction with its release, the State of Maryland, where Meier and Firaxis are based, named September 21, 2010, as «Sid Meier's Civilization V Day», in part due to Meier's success and for him «continuing a tradition of developing the talent and creativity of future generations».
A special edition of Civilization V was also set for worldwide release on the same day as the standard edition. The package consists of a 176-page artbook, a «behind-the-scenes» DVD at Firaxis, two-CD game soundtrack selections, and five metal figurines of in-game units, as well as the game itself.
A Game of the Year edition was released on September 27, 2011. It includes all four of the «Cradle of Civilization» map packs, as well as some of the new civilizations (Babylon, Spain, Inca, and Polynesia), their respective scenarios, and the official digital soundtrack. However, the «Explorer's Map Pack», «Civilization and Scenario Pack: Denmark — The Vikings», «Civilization and Scenario Pack — Korea» and «Wonders of the Ancient World Scenario Pack» are not included.
A Gold edition was released on February 12, 2013. It includes all «Cradle of Civilization» map packs, the «Explorer's Map Pack», the «Wonders of the Ancient World Scenario Pack», all the DLC civilizations and the Gods & Kings expansion pack.
A Complete edition was released on February 4, 2014. It includes both expansions and all the DLC packs. Civilization 5 Download Torrent.
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